XCAFS23 round 2 part 2 P2T3
P1 [Anarchy]/Growth/Strength vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Wither
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Huntress (3/3)
Spark
WORKERS
Fruit Ninja (2/2)
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
NextHand
Bloom
Timely Messenger (1/1)
Huntress (3/3)
Older Brother (2/2)
Helpful Turtle (1/2)
Discard
Wither
Tenderfoot (1/2)
Spark
Feral Strike
Feral Strike
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
midband Cal kills GPT, maxband heals - ($2)
huntress - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Huntress (3/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (5/6, lvl5)+
Buildings:
Base HP: 17
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
This is a nice situation, being way ahead on the board and having maxband Cal threat live. the only difficult decision this turn was what to worker. also I would have loved to not maxband Cal this turn so that he can’t sacrifice Zane easily, but pillage is a bitch…