Okay let the tech 2 battle commence!
CAMS23 Game 3 Player 2, Turn 4
P2 [Bashing]/Balance/Growth vs P1 Past/Present/Bashing
Current balance patch changes in effect
Starting Hand
Timely Messenger
Helpful Turtle
Iron Man
Bloom
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (8+1scav)
- Tech 2 cards (except turn 1)
All Teched Cards
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
- Iron Man (6)
- Tenderfoot (5)
- Tech 2 Balance (1)
- Worker (0)
Workers
Helpful Turtle, Spark, Brick Thief, Fruit Ninja
-
Patrol as below
- Discard 2 Draw 4
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 BALANCE
In Patrol:
-
Squad Leader: Iron Man (3/4a)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Tenderfoot (1/2)
-
Lookout:
In Play:
- Arg (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Granfalloon Flagbearer
Potent Basilisk
Wandering Mimic
Wither
End of Turn Discard
My Thoughts
I could kill Troq here and tech up via Bloom + TM, but I think better to get Iron man + Tenderfoot out, can Potent + Midbandori next turn and get pretty nasty (or Mimic if Nullcraft comes out)