[CAMS24] late match Round2: P1 keybounce monopurple vs P2 charnel_mouse [Necromancy]/Anarchy/Blood

Here you go

Name, purple vs Garth-red P1T3

P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Seer (2/1)
Sentry (3/2)


STARTING HAND
Time Spiral
Hardened Mox (1/1)
Battle Suits
Nullcraft (1/1)
Fading Argonaut (2/3, fade 3)


WORKERS
Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox (1/1)


NextHand

Temporal Research
Seer (2/1)
Knight of the Conclave (4/4, fc3)
Nullcraft (1/1)
Tinkerer (1/2)


Tech 2 card(s)
(Discarded a card from the imp)
Upkeep Plas arrives, Prynn fade 3
Get Paid + float - ($7)
Upgrade Prynn to 4 - ($4)
Worker - ($3)

Float ($3)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Prynn (4; 2/4; fade 3)
  • :ps_: Scavenger:
  • :pschip: Technician: Plasmodium (4/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

78% change of getting at least one of my techs.
So of course I get none.

This is a much simpler plan. Defend and get something to work with next turn.