Here you go
Name, purple vs Garth-red P1T3
P1 [Past]/Present/Future vs. P2 [Necromancy]/Anarchy/Blood
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Seer (2/1)
Sentry (3/2)
STARTING HAND
Time Spiral
Hardened Mox (1/1)
Battle Suits
Nullcraft (1/1)
Fading Argonaut (2/3, fade 3)
WORKERS
Neo Plexus (2/2)
Forgotten Fighter
Hardened Mox (1/1)
NextHand
Temporal Research
Seer (2/1)
Knight of the Conclave (4/4, fc3)
Nullcraft (1/1)
Tinkerer (1/2)
Tech 2 card(s)
(Discarded a card from the imp)
Upkeep Plas arrives, Prynn fade 3
Get Paid + float - ($7)
Upgrade Prynn to 4 - ($4)
Worker - ($3)
Float ($3)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite: Prynn (4; 2/4; fade 3)
Scavenger:
Technician: Plasmodium (4/4)
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 3
- Workers: 7
Thoughts
78% change of getting at least one of my techs.
So of course I get none.
This is a much simpler plan. Defend and get something to work with next turn.