XCAFS23 round 3 part 2 P1T3
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Temporal Distortion
STARTING HAND
Brick Thief (2/1)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Wither
Bloom
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
NextHand
Spark
Helpful Turtle (1/2)
Temporal Distortion
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
2x fencer & Cal kill SL, each take 2 - ($1)
tenderfoot trades MP
brother attacks tower for two damage and takes 1 from tower
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- cal (2/1, lvl1)
- Nimble Fencer (2/1)
- Nimble Fencer (2/1)
- Older Brother (2/1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
that tower probably threw the game away. I was absolutely convinced to face tiger in technician and Cal backline which would have put me into a way way harder situation. but well, I’ll take it