Oh yes, Cal is simply amazing!
XCAFS23 round 7 part 1 P2T3
P1 [Past]/Present/Future vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Hyperion (4/5)
Tricycloid (3/3)
STARTING HAND
Feral Strike
Timely Messenger (1/1)
Wither
Bloom
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
NextHand
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Tricycloid (3/3)
Feral Strike
Tech 2 card(s)
return tenderfoot
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
discard 2, maxband Cal stealthily does 4 damage to your tech 1 - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader: Older Brother (2/1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Cal (4/5, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
pretty straight forward with my plan…