You think this is great economy? Watch this
XCAFS24 round 7 P1T6
P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Bloodrage Ogre (3/2)
Grounded Guide (4/4)
Nimble Fencer (2/3)
Bombaster (2/2)
Star-Crossed Starlet (3/2)
WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Pillage
NextHand
Mad Man (1/1)
Makeshift Rambaster (1/2)
Maestro (3/5)
Discard
Nimble Fencer (2/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Bombaster (2/2)
Star-Crossed Starlet (3/2)
Bloodrage Ogre (3/2)
Tech 2 card(s)
Get Paid + float - ($10)
bombaster explodes into Tric - ($7)
fencer & starlet for free
guide - ($2)
starlet trades tric
lizzo kills Max, you draw, Vandy to midband
maxband Vandy dooms fencer - ($0)
fencer 6 + Vandy 4 + maestro 4 = 14 base damage
skip worker
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Grounded Guide (4/4)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Leaping Lizard (4/2)
- Maestro (4/5)
- Vandy (4/5, lvl5)
- Nimble Fencer (6/6, doomed)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 6
Gold:
- Gold: 0
- Workers: 9
Thoughts
this should be check mate, I don’t see how he could possibly deal with the DP draw/fetch threat while at the same time keeping some defense