[XCAFS24] Round7: P1 zango vs P2 dwarddd

You think this is great economy? Watch this :wink:

XCAFS24 round 7 P1T6

P1 [Finesse]/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloodrage Ogre (3/2)
Grounded Guide (4/4)
Nimble Fencer (2/3)
Bombaster (2/2)
Star-Crossed Starlet (3/2)


WORKERS
Scorch
Charge
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Mad Man (1/1)
Makeshift Rambaster (1/2)
Maestro (3/5)


Discard

Nimble Fencer (2/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Bombaster (2/2)
Star-Crossed Starlet (3/2)
Bloodrage Ogre (3/2)


Tech 2 card(s)
Get Paid + float - ($10)
bombaster explodes into Tric - ($7)
fencer & starlet for free
guide - ($2)
starlet trades tric
lizzo kills Max, you draw, Vandy to midband
maxband Vandy dooms fencer - ($0)
fencer 6 + Vandy 4 + maestro 4 = 14 base damage
skip worker

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Leaping Lizard (4/2)
  • Maestro (4/5)
  • Vandy (4/5, lvl5)
  • Nimble Fencer (6/6, doomed)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

this should be check mate, I don’t see how he could possibly deal with the DP draw/fetch threat while at the same time keeping some defense