Purple-Garth vs Purple P2T7
P1 [Past]/Present/Necromancy vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Now!
STARTING HAND
Assimilate
Undo
Temporal Research
Seer (2/1)
Sentry (3/2)
WORKERS
Plasmodium (4/4, fc 3)
Forgotten Fighter
Tinkerer (1/2)
Time Spiral
Nullcraft (1/1)
Assimilate
NextHand
Sentry (3/2)
Argonaut (3/4)
Fading Argo (2/3 fade 3)
Now!
Neo Plexus (2/2)
Hoodie boost kills my weakest T0 – fading.
Gold from scavenger - ($1)
Card from technician
Dead hero
Dead Neo
…
Upkeep: Knight arrives.
Tech 1 card(s)
Get Paid - ($11)
Worker - ($10)
Vir - ($8)
Max Vir (7; 3/5; peek, swap, cast). - ($2)
Hero Hall - ($0)
Rebuild tech 1
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Knight of the Conclave (2+ 4/4 A)
Elite: Vir (1+ 3/5; peek, swap, cast)
Scavenger:
Technician:
Lookout:
In Play:
- Battle Suits
- Battle Suits
- Token 6/7, untargetable, FC 2
Buildings:
Base HP: 12
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 0
- Workers: 11
Thoughts
… almost certainly dead …