[CAMS24] late match Round1: P1 thehug0naut [Past/Present]/Necromancy vs P2 keybounce monopurple

Purple-Garth vs Purple P2T7

P1 [Past]/Present/Necromancy vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Now!


STARTING HAND
Assimilate
Undo
Temporal Research
Seer (2/1)
Sentry (3/2)


WORKERS
Plasmodium (4/4, fc 3)
Forgotten Fighter
Tinkerer (1/2)
Time Spiral
Nullcraft (1/1)
Assimilate


NextHand

Sentry (3/2)
Argonaut (3/4)
Fading Argo (2/3 fade 3)
Now!
Neo Plexus (2/2)


Hoodie boost kills my weakest T0 – fading.
Gold from scavenger - ($1)
Card from technician
Dead hero
Dead Neo

Upkeep: Knight arrives.
Tech 1 card(s)

Get Paid - ($11)
Worker - ($10)
Vir - ($8)
Max Vir (7; 3/5; peek, swap, cast). - ($2)
Hero Hall - ($0)
Rebuild tech 1

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (2+ 4/4 A)
  • :psfist: Elite: Vir (1+ 3/5; peek, swap, cast)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Battle Suits
  • Token 6/7, untargetable, FC 2

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
Thoughts

… almost certainly dead …