Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game3 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Wither


WORKERS
Fruit Ninja (2/2)
Wither


NextHand

Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark smoker to hand - ($4)
midband vandy attacks grave - ($2)
messenger trades grave, vandy to maxband - ($1)
Tech 1 - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (4/5, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7