GG WP! I tried to be creative and it absolutely did not pay off
I’m starting a post-doc position soon. In the meantime I have a few projects which I’ve been putting off for anywhere between 6 months and 3 years…
GG WP! I tried to be creative and it absolutely did not pay off
I’m starting a post-doc position soon. In the meantime I have a few projects which I’ve been putting off for anywhere between 6 months and 3 years…
GG WP!
That early discord was timed perfectly. Do you think you might have a real chance as P2 or should we focus on you being P1 in order to evaluate the need for further nerfs of this deck?
Make the best of this transition phase! I chose to leave academia after the PhD but I can relate to this very special phase in life having it’s virtues, so enjoy!
Well, it’s my turn as P1 anyway, so let’s do another game and see.
P1T1
STARTING HAND
Sensei’s Advice
Fox Viper
Smoker
Savior Monk
Morningstar Flagbearer
WORKERS
Fox Viper
Safe Attacking
Grappling Hook
Fox Primus
Snapback
Aged Sensei
Savior Monk
Sensei’s Advice
Morningstar Flagbearer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave - ($1)
Smoker - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Again, no Sensei to open with… I do have Hook in my next hand tho, so Grave comes out.
@Zango’s turn!
Okay here we go!
GL & HF
game3 P2T1
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
STARTING HAND
Helpful Turtle (1/2)
Bloom
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Tenderfoot (1/2)
Timely Messenger (1/1)
Brick Thief (2/1)
Spark
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
vandy - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T2
TECH
Rambasa Twin
Nimble Fencer
STARTING HAND
Aged Sensei
Fox Primus
Snapback
Grappling Hook
Safe Attacking
WORKERS
Fox Viper
Fox Primus
Sensei’s Advice
Rambasa Twin
Snapback
Savior Monk
Safe Attacking
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Hook Brother to lookout.
Grave kills Brother.
Grave to midband - ($2)
Tech 1 - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
HH didn’t really work last time.
@Zango’s turn!
game3 P2T2
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Brick Thief (2/1)
Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Wither
WORKERS
Fruit Ninja (2/2)
Wither
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Nimble Fencer (2/3)
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
spark smoker to hand - ($4)
midband vandy attacks grave - ($2)
messenger trades grave, vandy to maxband - ($1)
Tech 1 - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
P1T4
TECH
Martial Mastery
Nimble Fencer
STARTING HAND
Snapback
Safe Attacking
Savior Monk
Rambasa Twin
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
Grappling Hook
Aged Sensei
Morningstar Flagbearer
Snapback
Nimble Fencer
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Rambasa Twin, other Twin arrives - ($2)
Savior Monk - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Bah, Smoker should’ve been on lookout.
@Zango’s turn!
Now I understand why I liked not playing against white starter for a while… those starting deck combat tricks really have the potential to be devastating and I can’t play secure against everything. This paired with your excellent spells got me into a situation where it feels like a gamble… do I want to stay in a good position against these 3 cards but get board wiped against these 2? ARG!
That’s definitely something that my inner monk can’t deal with. I like to be prepared for worst case scenarios, which is just impossible over here.
game3 P2T3
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Maestro (3/5)
Leaping Lizard (3/5)
STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Bloom
Granfalloon Flagbearer (2/2)
Timely Messenger (1/1)
Nimble Fencer (2/3)
Brick Thief (2/1)
Maestro (3/5)
Leaping Lizard (3/5)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
vandy kills SL
fencer trades scavenger, you gain 1 - ($4)
fencer - ($2)
Float ($2)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
hook, snapback, SA, fencer, starlet, two-step, reversal, even safe attacking… there are just too many yikes available for him, but at least I get some value from vandy before the expected snapback. next turn tech up, then 2-3 turns with a broken tech 2 before stabilization and the turn of the tides is what I’m expecting…
Yeah, white starter may not be quite as strong as red and black (and maybe neutral?), but just having Snapback is a huge upside.
P1T5
TECH
Maestro
Maestro
STARTING HAND
Morningstar Flagbearer
Aged Sensei
Nimble Fencer
Grappling Hook
Snapback
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Martial Mastery
Sensei’s Advice
Nimble Fencer
Safe Attacking
Maestro
Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Tech 2 (Finesse) - ($3)
Rook - ($1)
Aged Sensei - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
Hoping to draw Maestro on the reshuffle.
@Zango’s turn!
I’m going to prefer neutral starter over white starter every single time as I’m struggling too hard to deal with strong decks as P2 with white starter. But maybe I’m just not experienced enough with it.
PS: your turn count is off
game3 P2T4
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)
STARTING HAND
Timely Messenger (1/1)
Bloom
Granfalloon Flagbearer (2/2)
Spark
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Older Brother (2/2)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
fetch & play DP - ($7)
tech 2 - ($3)
spark AS - ($1)
messenger - ($0)
Float ($0)
Discard 1, draw 1, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
tenderfoot really would have been great… Now let’s cross our fingers he cannot break tech 2 and we get something of value into the next hand
P1T5
TECH
Grounded Guide
Star-Crossed Starlet
STARTING HAND
Nimble Fencer
Martial Mastery
Sensei’s Advice
Safe Attacking
Maestro
Rambasa Twin
Grappling Hook
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Maestro
Nimble Fencer
Snapback
Aged Sensei
Martial Mastery
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice
Nimble Fencer
Grappling Hook
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Maestro - ($4)
Fencer, for free.
Sensei’s Advice on Monk and Fencer - ($3)
Grave - ($1)
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($0)
Grappling Hook your Fencer to lookout.
Monk kills your Fencer.
Rook kills Messenger, you draw.
Fencer trades with Vandy, Grave to midband.
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
@Zango’s turn!
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Blademaster (7/5)
Blademaster (7/5)
STARTING HAND
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Maestro (3/5)
Dark Pact
Spark
Nimble Fencer (2/3)
Timely Messenger (1/1)
Tenderfoot (1/2)
Blademaster (7/5)
Blademaster (7/5)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lizzo - ($7)
Tech 3 - ($2)
starlet - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
well, I f#cked up my tech choices a bit… that’s going to be grim now, especially if reversals are in his mix. I have to hope for some wrong decision of his now…
P1T6
TECH
Martial Mastery
Discord
STARTING HAND
Maestro
Snapback
Nimble Fencer
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Martial Mastery
Grounded Guide
Snapback
Tech 2 card(s)
Get Paid - ($9)
Savior Monk heals.
Grave and Maestro kill Lizard.
Rook to midband, walks past Starlet to punch tech 2 - ($5)
Nimble Fencer, for free, exhausts to break tech 2.
Maestro #2 - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Betting against Blademaster + Wither.
@Zango’s turn!
You got me there. Last desperate stand, here I come:
game3 P2T6
P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
TECH
Maestro (3/5)
Zarramonde, the Obliterator (11/11)
STARTING HAND
Maestro (3/5)
Dark Pact
Spark
Bloom
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Maestro (3/5)
Maestro (3/5)
Brick Thief (2/1)
Leaping Lizard (3/5)
Blademaster (7/5)
Tech 2 card(s)
Get Paid - ($10)
vandy - ($8)
DP my base - ($7)
fencer - ($5)
river - ($3)
garth - ($1)
Tech lab - ($0)
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
*
Buildings:
Economy Info:
Cards:
Gold:
this is desperate
By the way, I am allowed to cast all three heros while tech 2 is down when tech 3 is up right?
And obviously I rebuilt tech 2
Yep. 10 chars
I’m gonna:
Earthquake
Blademaster
Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, levels to Grave, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)
What did you draw?
Another lizzo…
Guide AND MM in these three, that’s even more devastating than I was expecting… that’s probably GG
Yup, I actually drew Starlet so the extra draw ended up irrelevant
GG WP!
P1T7
TECH
Earthquake
Blademaster
STARTING HAND
Martial Mastery
Snapback
Grounded Guide
Star-Crossed Starlet
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Snapback
Nimble Fencer
Martial Mastery
Martial Mastery
Earthquake
Blademaster
Sensei’s Advice
Tech 2 card(s)
Get Paid + float - ($11)
Savior Monk heals.
Worker - ($10)
Grounded Guide - ($5)
Healthy Maestro kills Starlet.
Other Maestro kills Vandy, Grave to lvl 5, you draw.
Martial Mastery, nothing to discard, draw 2, then look at your hand - ($4)
Grave readily kills Garth, maxbands, you get 1 gold.
Exhaust Grave and spend sword to kill your Fencer.
Rook kills River, to lvl 7.
Sensei’s Advice on Savior Monk and Fencer, hit your base to 5 - ($3)
Star-Crossed Starlet, for free, hits your base for lethal.
Float ($3)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Well deserved. Did you feel lucky at some point? I messed my tech choices up a bit but it didn’t feel like it would have made a big difference…