XCAFS23 R2Part1: Player 2, Turn 5
P2 Miracle Grow vs P1 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Blooming Ancient
Nautical Dog
Blooming Ancient
Makeshift Rambaster
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Blooming Ancient (6)
- Blooming Ancient, BA+1 (2)
- Arg + wisp, BA+4 (0)
- Bombaster takes 2 runes, kills SQL takes 3
- Move a rune to Wisp
Workers
Scorch, Careless Musketeer, Pillage, Bloodburn
Patrol as below
- Discard 2 Draw 1 rs Draw 3
Board Info:
Buildings:
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 GROWTH
In Patrol:
Squad Leader: Arg (1/3a lvl 1)
Elite:
Scavenger:
Technician: Wisp (1/2, +)
Lookout:
In Play:
- Bombaster (4/1, ++)
- Blooming Ancient (3/5, +)
- Blooming Ancient (3/5, +)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman
End of Turn Discard
My Thoughts
Well would have liked to reign terror with birds but I guess that’ll have to wait, this is still pretty solid