[XCAFS23] Round2 part1: P1 zango [Finesse]/Feral/Present vs P2 FrozenStorm [Anarchy]/Growth/Strength

XCAFS23 R2Part1: Player 2, Turn 5

P2 Miracle Grow vs P1 Finesse/Feral/Present

Link to all relevant rule changes

Starting Hand

Blooming Ancient
Nautical Dog
Blooming Ancient
Makeshift Rambaster

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Might of Leaf and Claw
Blooming Elm, Surprise Attack
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman


Main:

  • Blooming Ancient (6)
  • Blooming Ancient, BA+1 (2)
  • Arg + wisp, BA+4 (0)
  • Bombaster takes 2 runes, kills SQL takes 3
  • Move a rune to Wisp
Workers

Scorch, Careless Musketeer, Pillage, Bloodburn

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 GROWTH

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/3a lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Wisp (1/2, +)
  • :target: Lookout:

In Play:

  • Bombaster (4/1, ++)
  • Blooming Ancient (3/5, +)
  • Blooming Ancient (3/5, +)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Bloodrage Ogre
Mad Man
Charge
Gunpoint Taxman

End of Turn Discard
My Thoughts

Well would have liked to reign terror with birds but I guess that’ll have to wait, this is still pretty solid