So here we go, please try to ignore that you now know that I’m not going to have another TD in hand ![]()
XCAFS23 FINALS round 9 part 2 P1T6
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Ready or Not
STARTING HAND
Temporal Distortion
Timely Messenger (1/1)
Temporal Distortion
Maestro (3/5)
Brick Thief (2/1)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark
Timely Messenger (1/1)
NextHand
Nimble Fencer (2/3)
Helpful Turtle (1/2)
Bloom
Star-Crossed Starlet (3/2)
Discard
Temporal Distortion
Temporal Distortion
Maestro (3/5)
Ready or Not
Tech 2 card(s)
Get Paid + float - ($12)
River - ($10)
Maestro - ($7)
exhaust Cal for a tiger - ($3)
thief pings your tech 2 and repairs mine - ($1)
worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Stalking Tiger (4/4)
Elite: Maestro (3/5)
Scavenger: Brick Thief (2/1)
Technician: river 2/3
Lookout:
In Play:
- Cal (5/6, lvl5)+
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 0
- Workers: 10
Thoughts
this sucks. a single hyperion and I’m done here
Post draw: this game is cursed. No hyperion, no feral strike…