That’s some nice work from my tower, it’s really abusing blacks lack of a 2/2 body for 2g…
Please do now excuse my River, she is busy counting all that money.
XCAFS24 FINALS part1 P2T3
P1 [Demonology]/Anarchy/Necromancy vs. P2 [green]/Finesse/Peace/Law
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Flagstone Garrison (4)
STARTING HAND
Overeager Cadet (2/2)
Verdant Tree (3)
Overeager Cadet (2/2)
Forest’s Favor
Tiger Cub (2/2)
WORKERS
Rampant Growth
Spore Shambler (2/3)++
Forest’s Favor
NextHand
Tiger Cub (2/2)
Ironbark Treant (3/2)
Flagstone Garrison (4)
Overeager Cadet (2/2)
Merfolk Prospector (1/1)
Tech 2 card(s)
Get Paid + scavenger - ($8)
Worker
River - ($6)
verdant tree - ($4)
rebuild tech 1
Float ($4)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader: Playful Panda (2/2)
Elite:
Scavenger: River (2/3, lvl1)
Technician:
Lookout:
In Play:
- Rich Earth
- Verdant Tree (3)
Buildings:
Base HP: 14
Tech I HP: 5
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 4
- Workers: 8
Thoughts
not much to think about this turn, especially with this ultra small cycle. but I am very grateful for his choice to not go for GPT with this ton of float