XCAFS24 round 4 P2T3
P1 [Present]/Ninjutsu/Law vs. P2 [Finesse]/Demonology/Anarchy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Terras Q, the Shackled (15/15)
Terras Q, the Shackled (15/15)
STARTING HAND
Timely Messenger (1/1)
Tenderfoot (1/2)
Wither
Helpful Turtle (1/2)
Gunpoint Taxman (3/3)
WORKERS
Brick Thief (2/1)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
NextHand
Bloom
Spark
Granfalloon Flagbearer (2/2)
Gunpoint Taxman (3/3)
Discard
Older Brother (2/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Wither
Terras Q, the Shackled (15/15)
Terras Q, the Shackled (15/15)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Messenger pings SL - ($6)
River kills SL, midband heals - ($4)
GPT - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Gunpoint Taxman (3/3)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- River (3/5, lvl3)+
Buildings:
Base HP: 20
Tech I HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 6
Gold:
- Gold: 2
- Workers: 8
Thoughts
another big surprise! I was totally expecting to be confronted by two big scary Argos, instead it feels like my plan can only be prevented by me drawing badly