whoops, ty ![]()
XCAFS23 R2Part1: Player 2, Turn 2
P2 Miracle Grow vs P1 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Bombaster
Nautical Dog
Pillage
Mad Man
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Bird’s Nest, Gunpoint Taxman
Main:
- Bombaster + burst, kill ODB, you draw 1 (3)
- Worker (2)
- Tech1 (0)
- Brogre hits your base to 17
Workers
Pillage, Bloodburn
Patrol as below- Discard 3 Draw 5
Board Info:
Buildings:
Base HP: 20- Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bloodrage Ogre (3/2)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Bird’s Nest
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Charge
End of Turn Discard
My Thoughts
Whelp that’s the cheap way to kill Rook and stay somewhat safe I spose, but whatever I can keep Brogre down and swinging and threaten Zane + haste things next turn, but really go for birds ![]()