[XCAFS23] Round8 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

It’s time for creative unconventional turns… Let’s see where this takes me!

XCAFS23 round 8 part 1 P2T3

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Hyperion (4/5)


STARTING HAND
Spark
Nimble Fencer (2/3)
Tenderfoot (1/2)
Bloom
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Spark


NextHand

Nimble Fencer (2/3)
Timely Messenger (1/1)
Wither
Brick Thief (2/1)


Discard

Older Brother (2/2)
Bloom
Tenderfoot (1/2)
Helpful Turtle (1/2)
Temporal Distortion
Hyperion (4/5)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
fencer pings off two points of armor from ironbark - ($4)
bloomed max kills ironbark - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Max (3/3, lvl1)+
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

urgs, him having the ironbark is what I really feared after his t2. Now I cannot tech up and his feral strike setup really is scary. so creative an answer it has to be…
Taking the gamble here that he did not go for twins or argo + double feral strike. If I loose this bet I will probably just loose the game. But this combination would be weird as one part aims for a longer time in tech 1 whilst the other wants to go asap to tech 2…
Against every other tech choice my calculation got me to good enough situations, let’s see whether I overlooked something important.

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