XCAFS23 round 1 part 1 P2T3
P1 [Demonology]/Necromancy/Finesse vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Temporal Distortion
Temporal Distortion
STARTING HAND
Timely Messenger (1/1)
Helpful Turtle (1/2)
Hyperion (4/5)
Wither
WORKERS
Fruit Ninja (2/2)
Spark
Wither
NextHand
Tricycloid (3/3)
Bloom
Granfalloon Flagbearer (2/2)
Brick Thief (2/1)
Discard
Tenderfoot (1/2)
Hyperion (4/5)
Timely Messenger (1/1)
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech 2 - ($2)
turtle - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Helpful Turtle (1/2)
Elite:
Scavenger:
Technician: cal (4/5, lvl3)+
Lookout:
In Play:
*
Buildings:
Base HP: 19
Tech I HP: 4
Tech II HP: 5 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
life is busy and I don’t have the capacity to properly calculate things through, but this looks solid enough