If a turn consists of 12 individual steps, that’s just never a good sign for the opponent…
XCAFS23 round 1 part 1 P2T4
P1 [Demonology]/Necromancy/Finesse vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Ready or Not
Hyperion (4/5)
STARTING HAND
Brick Thief (2/1)
Tricycloid (3/3)
Granfalloon Flagbearer (2/2)
Bloom
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Spark
Wither
Granfalloon Flagbearer (2/2)
NextHand
Hyperion (4/5)
Ready or Not
Tenderfoot (1/2)
Temporal Distortion
Tech 2 card(s)
discard #4, technician draw
Get Paid - ($8)
Worker - ($7)
Tric pings jav, haunt & Vandy - ($2)
river - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: River (2/3, lvl1)
- Scavenger:
- Technician: Tricycloid (3/3)
- Lookout:
In Play:
*
Buildings:
- Base HP: 19
- Tech I HP: 4
- Tech II HP: 4 (Present)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
that blade has been… unfortunate… I’m really afraid of stw, so let’s do some crazy stuff and hope for him not hitting the shadow blade from rs draw 2