[XCAFS24] FINALS part2: P1 zango vs P2 thehug0naut

thank you for these kind words, but everything else is just out of the question. Life first, codex second and always trying to be kind and understanding is what I’m aiming for :wink:

XCAFS24 FINALS part2 P1T3

P1 RED[Truth]/Feral/Present vs. P2 PURPLE[Demonology]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Hyperion (4/5)


STARTING HAND
Pillage
Huntress (3/3)
Mad Man (1/1)
Spectral Hound (3/3)
Makeshift Rambaster (1/2)


WORKERS
Bloodburn
Careless Musketeer (2/1)
Pillage


NextHand

Bombaster (2/2)
Charge
Scorch
Makeshift Rambaster (1/2)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
midband cal kills SL - ($3)
Bogre kills River, you gain 1, Cal to maxband
hound - ($2)
huntress - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Huntress (3/3)
  • :pschip: Technician:
  • :target: Lookout: Spectral Hound (3/3)

In Play:

  • Cal (4/5, lvl5) [resist 1 for all my units]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

now that’s what I call an awesome feral strike setup. Obviously he can get rid of Cal easy enough in the next two turns, but then my Present tech 2 setup also sounds nice, especially with this board advantage that I have right now