Casual Qwzmda vs zango: testing brown spec

Edit:

There it is specifically stated that dealing damage to armor indeed does count.

I don’t really know what I can do
Ofc we need to play more, change sides and try to play vs brown both
I think brown can play aggressively opening but I’m still don’t know how, but 100% they can

.P1T6

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Tech StartingHand Workers

TECH
Ultimate Evolution
Evolve Ravager


STARTING HAND
Cerebrate 3
Nimble fencer
Roach 2/2


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion
Spine Crawler 3/3
Drone 1/1
Heroic calling


NextHand

Adrenaline Boost
Cerebrate 3
Roach 2/2


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Abathur - ($7)
Rebuild tech 2
Nimble Fencer - ($5)
Adrenaline Boost to fencer +3 ATK - ($2)
Fencer kills Setsuki
Abathur levels up to 3

Float ($2)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Abathur 1/4 lvl 3
  • :target: Lookout:

In Play:

  • Creep Tumor 1 HP

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II (Swarm) HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

@Zango’s turn!

1 Like

Nope that’s not going to work. The first pings the armor off. The second is dealing a damage and will sideline her. For each attacker after that one, you have to pay 1g for attacking her while she is not patrolling.

1 Like

Uh, wait, this is a cost to attack her? And I can’t do as much I can
i gonna change my turn wait

@Zango done and i forgot 1 card zurkling rush, thats funny for first play pbf, now all correct

What a bummer that you had the right combo in hand to kill sets, that really is a drawback for me, but well…

testing brown game1 P2T6

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Hero’s Monument (6)


STARTING HAND
Timely Messenger (1/1)
Inverse Power Ninja (6/6)
Training Grounds (4)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)


NextHand

Bloom
Hero’s Monument (6)
Brick Thief (2/1)
Martial Mastery
Fox’s Den Students


Tech 1 card(s)
Get Paid - ($10)
grave - ($8)
troq - ($6)
IPN kills technician, you draw, grave to midband
exhaust TG to maxband troq
Tech 3 - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (4+1/5A, lvl7)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave (3+1/4, lvl3)
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (4/2)
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Sorry for the long wait, I’m trying to work harder bcs have problems with money, I still really want to make the brown deck a worthy opponent to the main decks

"P1T7


Tech StartingHand Workers

TECH
Infestor 2/4
Augment DNA


STARTING HAND
Cerebrate 3
Roach 2/2
Adrenaline Boost
Ultimate Evolution


WORKERS
Queen 1/3
Zurkling 1/1
Rapid expansion
Spine Crawler 3/3
Drone 1/1
Heroic calling


NextHand

Roach 2/2
Evolve Ravager
Star-Crossed Starlet
Nimble fencer


Discard

Roach
Cerebrate 3
Ultimate Evolution
Adrenaline Boost
Infestor 2/4
Augment DNA


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Zagara - ($9)
Cerebrate - ($3)
Zurkling from zagara - ($2)
Roach - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Roach 2/2a
  • :psfist: Elite:
  • :ps_: Scavenger: zagara 2/2
  • :pschip: Technician:
  • :target: Lookout: Zurkling 1/1

In Play:

  • Creep Tumor 1 HP
  • Cerebrate 3 HP

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

@Zango’s turn!
"

Don’t you worry about slow plays - and this was no slow play!!!
Also all the best for your financial situation :crossed_fingers:

I think this should be it, don’t see how you can prevent me from winning next turn…

testing brown game1 P2T7

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloom
Brick Thief (2/1)
Fox’s Den Students
Martial Mastery
Hero’s Monument (6)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Bloom


NextHand

Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
Training Grounds (4)


Discard

Inverse Power Ninja (4/2)
Fox’s Den Students
Martial Mastery
Brick Thief (2/1)


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
ipn trades SL
Hero’s Monument (I lucked out here, got it from RS Draw 1, didn’t even need my draw 2 from martial mastery) - ($5)
Troq kills lookout & overpowers to kill scavenger, you gain 1, grave to lvl5
sets - ($3)
maxband grave - ($1)
grave readily breaks Cerebrate
exhaust TG to maxband Sets

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (4+2/5+1, lvl7, sword rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • Troq (4+2/4+1, lvl7)
  • Hero’s Monument (6)
  • Sets (3+2/4+1, lvl6)
  • Daigo Stormborne (8/8)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11

yes my plan failed, good move, completely forgot about overpower, good game, i give you the next first move, you can also try brown, in that case i will take a set of regular decks, if you don’t want, i will try again to combine brown with something more

GGWP

I have a bad hand for next turn and you break my cerebrate, huh
I reply when I awake, now I gonna sleep, really thank for playing with me

I think i gonna add some battle heroes to my deck if i play brown in another game

1 Like

GG WP

Even without op: grave’s sword would have been enough to break through :wink:

Take your time to choose the next codex. For the moment I’ll stick to mine.
Once I’m going for the zurglings, I’m definitely going to mix it with blood for Drakk’s midband ability (and possibly war drums) as well as Bugblatter, maybe this can be a good choice for you as well? But it influences your playstyle a lot, so no worries if you prefer something different.

GL & HF!

testing brown game2 P1T1

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Swarm/Finesse

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Brick Thief (2/1)
Tenderfoot (1/2)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Wither


WORKERS
Granfalloon Flagbearer (2/2)


NextHand

Spark
Older Brother (2/2)
Fruit Ninja (2/2)
Bloom
Timely Messenger (1/1)


Discard

Helpful Turtle (1/2)
Wither
Brick Thief (2/1)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot - ($2)
grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"P2T1

P1 [Bashing]/Ninjutsu/Discipline vs. P2 Monobrown

I couldn’t sleep
I will try monobrown


StartingHand Workers

STARTING HAND
Zurkling 1/1
Creep Tumor 1
Rapid Expansion
Roach 2/2
Roach 2/2


WORKERS
Zurkling
Rapid Expansion


NextHand

Zurkling Rush
Heroic Calling
Drone 1/1
Spine Crawler 3/3
Queen 1/3


Discard

Roach 2/2
Roach 2/2
Creep Tumor 1


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Dehaka - ($2)
Rapid expansion - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Dehaka 2/2
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!
"

You shouldn’t throw around those free levels from hero kills for me. It’s highly likely that this is going to hurt you down the road.

testing brown game2 P1T2

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution/Primal/Swarm]

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Revolver Ocelot (3/3)
Martial Mastery


STARTING HAND
Spark
Timely Messenger (1/1)
Older Brother (2/2)
Fruit Ninja (2/2)
Bloom


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Spark
Helpful Turtle (1/2)
Martial Mastery
Brick Thief (2/1)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Tech 1 - ($1)
grave kills scavenger, you gain 1, grave to midband
tenderfoot pings your base
messenger pings your base - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/4, lvl3)
  • Tenderfoot (1/2)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

@Qwzmda

Some rules for the beginning to improve your play. They are relevant for most of the strategies. Later you can deviate for some special strategies.

  1. Always tech1 in turn2
  2. Build tech 2 latest turn 4.
  3. Never skip a worker unless it helps you to finish the game within the next 2 rounds.
  4. Protect your heroes and try to kill opponment`s heroes and benefit from the levels will give you a game deciding advantage.
1 Like

I think Rapid Expansion is so cool on turn 2, but i have it on T1

We right, I could have played it differently

"P2T2


Tech StartingHand Workers

TECH
Corrosive Bile
Evolve Ravager


STARTING HAND
Heroic Calling
Zurkling Rush
Drone 1/1
Queen 1/3
Spine Crawler 3/3


WORKERS
Zurkling
Rapid Expansion
Drone


NextHand

Corrosive Bile
Roach 2/2
Evolve Ravager
Heroic Calling


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech I - ($6)
Spine Crawler - ($3)
Queen - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spine Crawler 3/3a
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Queen 1/3
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
    Economy Info:
    Cards:
  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!
"

I’m looking queen and then I’m looking at your hand via martial mastery, what is your technician draw?

Sequence up to this point is:
Get Paid 6
Worker -1
grave attacks SL
spark kills SL -1
brother & tenderfoot kill queen, both take 1 damage, you draw
turtle -2
Martial Mastery, nothing to discard, draw 2, look at your hand

didn’t quite understand the question, t2 evolve ravager and corosive bile, i can a t3? Ok my full hand this and heroic calling, roach and zurkling rush

I kill your patroller in technician slot, then I play a card that allows me to look at your hand, hence I asked what your technician draw was.
I’m not supposed to know your tech choices! Fortunately you didn’t provide me with secret knowledge that I’m not putting to as you had both of these cards in your hand.

About your turn 1: well yeah, the card is incredibly strong. But probably a 2/3 hero in SL is better than a 2/2 hero in scavenger which my hero can easily kill directly. At least let me have to work for a hero kill :sweat_smile:
And with you now being able to kill grave, it probably wasn’t that bad got you, except for my cycle to be very small which let’s me do a better planning for the next cycle. But that advantage is not too strong. Your additional worker definitely is going to pose a big threat in the long run.

testing brown game2 P1T3

P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Training Grounds (4)
Revolver Ocelot (3/3)


STARTING HAND
Spark
Helpful Turtle (1/2)
Martial Mastery
Brick Thief (2/1)
Revolver Ocelot (3/3)
Wither


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)


NextHand

Bloom
Revolver Ocelot (3/3)
Martial Mastery
Training Grounds (4)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
grave attacks SL
spark kills SL - ($4)
brother & tenderfoot kill queen, both take 1 damage, you draw
turtle - ($2)
Martial Mastery, nothing to discard, draw 2, look at your hand - ($1)
messenger pings tech 1

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Helpful Turtle (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave (3/1, lvl3)
  • Tenderfoot (1/1)
  • Older Brother (2/1)
  • Timely Messenger (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Oh, finally i know what u mean, all correct, next my turn, but i only gave cards to kill your hero

I know in SL hero is harder to kill him, but i know u gonna kill him and i get a some cashback) i just needed it for rapid expansion, but in future i gonna try play some diff with this card maybe, dont serious

I think its a best what i can do, so

"P2T3


Tech StartingHand Workers

TECH
Augment DNA
Evolve Ravager


STARTING HAND
Heroic Calling
Evolve Ravager
Roach 2/2
Corrosive Bile
Zurkling Rush


WORKERS
Zurkling
Rapid Expansion
Drone
Heroic calling


NextHand

Augment DNA
spine crawler
Creep Tumor 1
Roach 2/2


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Zagara - ($5)
Corosive bile kills grave - ($2)
Zagara to midband - ($1)
Evolve Ravager - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Zagara 2/3a lvl4
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Evolve Ravager (Upgrade)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!
"