Ufffffff what a turn. Cudos to Moby for showing me that it might be worth it to consider a line that I rejected from the start, because I didn’t see the gamble to be worth it.
Did I mention that I’m quite happy about your multicolor penalty?
XCAFS24 round 7 P1T2
P1 [RED]/Finesse/Bashing/Demonology vs. P2 [Present]/Anarchy/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)
STARTING HAND
Bloodrage Ogre (3/2)
Mad Man (1/1)
Pillage
Charge
Bloodburn
WORKERS
Scorch
Charge
NextHand
Nimble Fencer (2/3)
Makeshift Rambaster (1/2)
Bloodburn
Nautical Dog (1/1)
Pillage
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
tech 1 - ($3)
Vandy pings Fargo, midband heals - ($1)
mm - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader:
Elite: Mad Man (1/1)
Scavenger:
Technician:
Lookout:
In Play:
- Vandy (3/4, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
I hope I’m going to stay grateful to Moby for convincing me into this line. Only if he has NC in this hand (roughly 50%) and I manage at the same time to not have MSR & a fencer in my next hand (to hit both is roughly 5/9 x 78,6% = 43,7%) this is going to be a bad choice. In total that means 28,2% to have maneuvered myself into a pit, but 71,8% to definitely be in a better position than when I play bogre into SL and put Vandy in elite, which the next best thing would be…
Post draw: tadaaaa