Yeah well, that depends on the side of the table you’re sitting on
casual zango vs dwarddd game 1 P1T6
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Final Smash
Shuriken Hail
STARTING HAND
Helpful Turtle (1/2)
Training Grounds (4)
Sparring Partner (2/2)
Training Grounds (4)
WORKERS
Fruit Ninja (2/2)
Bloom
Brick Thief (2/1)
Granfalloon Flagbearer (2/2)
Spark
NextHand
Fox’s Den Students
Older Brother (3/1)+
Martial Mastery
Timely Messenger (1/1)
Tech 2 card(s)
Get Paid - ($9)
maxband sets - ($4)
TG x2 - ($2)
spar Sets
yld breaks tech 2, takes 1 from tower - ($0)
sets murders SL, takes 1 from tower
troq kills tree, takes 1 from tower
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Sparring Partner (2/2)
- Sets (6/4, lvl6)+
- Troq (4/2, lvl1)
- Young Lightning Dragon (3/2)
- Training Grounds (4)
- Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
yeah, this is it