casual zango vs dwarddd game 4 P2T2
P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Huntress (3/3)
Huntress (3/3)
STARTING HAND
Bloodburn
Scorch
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)
WORKERS
Careless Musketeer (2/1)
Bloodburn
NextHand
Huntress (3/3)
Scorch
Mad Man (1/1)
Huntress (3/3)
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal & bogre kill SL
midband Cal - ($3)
dog - ($2)
tech 1 - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Nautical Dog (1/1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Bloodrage Ogre (3/1)
- Cal (3/4, lvl3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
nothing unexpected so far, unfortunately against the expected birds plus BAs I have to tech huntresses which don’t do that well with peace plans