Casual zango vs dwarddd

casual zango vs dwarddd game 4 P2T2

P1 [Growth]/Necromancy/Strength vs. P2 [Blood]/Feral/Peace

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Huntress (3/3)
Huntress (3/3)


STARTING HAND
Bloodburn
Scorch
Nautical Dog (1/1)
Makeshift Rambaster (1/2)
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn


NextHand

Huntress (3/3)
Scorch
Mad Man (1/1)
Huntress (3/3)
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Cal & bogre kill SL
midband Cal - ($3)
dog - ($2)
tech 1 - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodrage Ogre (3/1)
  • Cal (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

nothing unexpected so far, unfortunately against the expected birds plus BAs I have to tech huntresses which don’t do that well with peace plans