[XCAFS24] Round1: P1 thehug0naut vs P2 zango

Oh my god what a blunder on my side. I was so worried about det + haunt killing turtle that I overlooked this obvious line… This one extra damage on rook is probably going to matter… a lot…

XCAFS24 round 1 P2T2

P1 [Necromancy]/Finesse/Future vs. P2 [Discipline]/Ninjutsu/Strength

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Training Grounds (4)
Training Grounds (4)


STARTING HAND
Bloom
Timely Messenger (1/1)
Tenderfoot (1/2)
Brick Thief (2/1)
Older Brother (2/2)


WORKERS
Fruit Ninja (2/2)
Bloom


NextHand

Brick Thief (2/1)
Wither
Helpful Turtle (1/2)
Training Grounds (4)


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
rook kills SL
tech 1 - ($4)
tenderfoot - ($3)
brother - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:

  • Rook (2/2, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

59,5% for him to have stw + fencer or two fencers… well this sucks! and the opening split hurts a second time significantly as I really really don’t want to worker bloom, but well, what can you do… As I now am even farther behind against probably the strongest deck in the current format I’ll have to take some risks. let’s see where it takes me.