Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game6 P1T3

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Leaping Lizard (3/5)


STARTING HAND
Spark
Brick Thief (2/1)
Bloom
Nimble Fencer (2/3)
Nimble Fencer (2/3)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom


NextHand

Helpful Turtle (1/2)
Wither
Older Brother (2/2)
Maestro (3/5)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midband vandy kills SL - ($5)
2x fencer - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tenderfoot (1/2)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • vandy (3/1, lvl3)
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

I hate birds with safe attacking. Otherwise a starlet with reshuffle 4 draw 1 would have been awesome

post draw:
in this setup: EVERY.SINGLE.TIME - reshuffle, draw 1: Maestro :exploding_head: