game6 P1T3
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Maestro (3/5)
Leaping Lizard (3/5)
STARTING HAND
Spark
Brick Thief (2/1)
Bloom
Nimble Fencer (2/3)
Nimble Fencer (2/3)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
NextHand
Helpful Turtle (1/2)
Wither
Older Brother (2/2)
Maestro (3/5)
Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
midband vandy kills SL - ($5)
2x fencer - ($1)
Float ($1)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Tenderfoot (1/2)
Elite:
Scavenger:
Technician: Timely Messenger (1/1)
Lookout:
In Play:
- vandy (3/1, lvl3)
- Nimble Fencer (2/3)
- Nimble Fencer (2/3)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
I hate birds with safe attacking. Otherwise a starlet with reshuffle 4 draw 1 would have been awesome
post draw:
in this setup: EVERY.SINGLE.TIME - reshuffle, draw 1: Maestro