[2.1a] Testing - Zango v FrozenStorm - Garrison Nerf - Burning Legion

I think this will be game over with a guaranteed DS in my next hand.
I still really love the new Garrison. But maybe it’s for other deck combinations a bit too drastic of a nerf. At least it feels very oppressive here (in a positive way for this deck that is too strong for the otherwisely balanced meta).

Balance tests game 2 P1T6

P1 [Fire]/Peace/Demonology vs. P2 [Demonology]/Necromancy/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Firebat (3/3)
Drill Sergeant (3/3)


STARTING HAND
Dark Pact
Flagstone Garrison (4)
Lobber (2/2)
Mad Man (1/1)
Nautical Dog (1/1)
Bombaster (2/2)


WORKERS
Careless Musketeer (2/1)
Bloodburn
Scorch
Charge
Pillage
Bombaster (2/2)


NextHand

Flagstone Garrison (4 )
Drill Sergeant (3/3)


Discard

Bloodrage Ogre (3/2)
Lobber (2/2)
Overeager Cadet (2/2)
Overeager Cadet (2/2)
Dark Pact
Firebat (3/3)
Drill Sergeant (3/3)
Lobber (2/2)


Tech 2 card(s)
Get Paid + float - ($12)
DP my base - ($11)
Garrison - ($8)
MM, exhaust to draw - ($7)
dog, exhaust to draw - ($6)
worker - ($5)
lobber trades SL - ($4)
Jaina - ($2)
Oni trades Vandy, you draw, Jaina to lvl3
Vandy breaks tower
MSR breaks tech 1

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/2, lvl5)
  • Makeshift Rambaster (1/2)
  • Flagstone Garrison (4)
  • Mad Man (1/1)
  • Nautical Dog (1/1)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

this should be it