P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Blademaster (7/5)
Blademaster (7/5)
STARTING HAND
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Older Brother (2/2)
WORKERS
Fruit Ninja (2/2)
Wither
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
NextHand
Maestro (3/5)
Dark Pact
Spark
Discard
Nimble Fencer (2/3)
Timely Messenger (1/1)
Tenderfoot (1/2)
Blademaster (7/5)
Blademaster (7/5)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
lizzo - ($7)
Tech 3 - ($2)
starlet - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: Leaping Lizard (3/5)
Elite:
Scavenger:
Technician: Star-Crossed Starlet (3/2)
Lookout:
In Play:
*
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Tech III HP: 5
Economy Info:
Cards:
- Hand: 3
- Deck: 4
- Disc: 5
Gold:
- Gold: 0
- Workers: 10
Thoughts
well, I f#cked up my tech choices a bit… that’s going to be grim now, especially if reversals are in his mix. I have to hope for some wrong decision of his now…