Didn’t see that option of yours clearly enough last turn. I considered shortly the relevant synergies with frogs, but galina plus a 60% probability to pair this with double BA or alternatively at least a guaranteed combination of a single BA together with again frogs is just awesome. I don’t see any possibility to get myself out of this hole that my way too greedy and passive last turn got me into… But I’ll give it a shot, even if it’s just in order to give you the honors to play it through. I’m betting everything on your 40% chance to have prematurely drawn a BA, so I’m neglecting you another call for frogs.
Either way: congratulations to this perfect execution of a good strategy that I didn’t have on my radar!
casual zango vs dwarddd game 3 P1T5
P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Speed of the Fox
Shuriken Hail
STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Training Grounds (4)
Training Grounds (4)
WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Inverse Power Ninja (6/6)
NextHand
Training Grounds (4)
Granfalloon Flagbearer (2/2)
Bloom
Shuriken Hail
Wither
Tech 2 card(s)
Get Paid - ($8)
messenger - ($7)
ipn kills SL
grave kills lookout & sparkshots technician
troq - ($5)
maxband grave swords Cal - ($1)
TG - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader: Troq (4/4, lvl3)
Elite:
Scavenger:
Technician: Timely Messenger (1/1)
Lookout:
In Play:
- Inverse Power Ninja (3/2)
- Grave (6/6, lvl7)+
- Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
Thoughts
this is a lost cause