Casual zango vs dwarddd

Didn’t see that option of yours clearly enough last turn. I considered shortly the relevant synergies with frogs, but galina plus a 60% probability to pair this with double BA or alternatively at least a guaranteed combination of a single BA together with again frogs is just awesome. I don’t see any possibility to get myself out of this hole that my way too greedy and passive last turn got me into… But I’ll give it a shot, even if it’s just in order to give you the honors to play it through. I’m betting everything on your 40% chance to have prematurely drawn a BA, so I’m neglecting you another call for frogs. :crossed_fingers:

Either way: congratulations to this perfect execution of a good strategy that I didn’t have on my radar!

casual zango vs dwarddd game 3 P1T5

P1 [Bashing]/Discipline/Ninjutsu vs. P2 [Balance]/Feral/Growth

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Speed of the Fox
Shuriken Hail


STARTING HAND
Helpful Turtle (1/2)
Timely Messenger (1/1)
Older Brother (2/2)
Training Grounds (4)
Training Grounds (4)


WORKERS
Fruit Ninja (2/2)
Spark
Brick Thief (2/1)
Inverse Power Ninja (6/6)


NextHand

Training Grounds (4)
Granfalloon Flagbearer (2/2)
Bloom
Shuriken Hail
Wither


Tech 2 card(s)
Get Paid - ($8)
messenger - ($7)
ipn kills SL
grave kills lookout & sparkshots technician
troq - ($5)
maxband grave swords Cal - ($1)
TG - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Troq (4/4, lvl3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Inverse Power Ninja (3/2)
  • Grave (6/6, lvl7)+
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

this is a lost cause