[XCAFS23] Round8 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

I see… And yes it is finesse. Not that it’s relevant, but still sorry for not putting it there directly.
I assume this match to be over, present tech 2 with that much gold is just too imba… you are entitled for a rematch, do you want me to open the thread?

XCAFS23 round 8 part 1 P2T7

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Nimble Fencer (2/2)
Hyperion (4/5)
Bloom
Feral Strike
Research & Development
Tenderfoot (1/2)
Temporal Distortion
Temporal Distortion


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Spark
Wither
Older Brother (2/2)
Helpful Turtle (1/2)


NextHand

Nimble Fencer (2/1)
Maestro (3/5)
Research & Development
Bloom
Brick Thief (2/1)


Tech 0 card(s)
technician draw
Get Paid + float - ($19)
fencer kills SL - ($17)
Max - ($15)
Hyperion kills Cal, max to midband, you & I draw - ($10)
maxband Max flicker hyperion - ($8)
Hyperion kills tric, I draw
TD Hyperion into guide - ($6)
hyperion from hand breaks tech 2, I draw - ($1)
immortal breaks tech 1
tenderfoot attacks base down to 13 - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grounded Guide (4/4)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Max (3/4, lvl5)
  • :target: Lookout:

In Play:

  • Immortal (6/2)
  • Nimble Fencer (4/3)
  • Hyperion (5/5)
  • Tenderfoot (3/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4 (Finesse)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11
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