I see… And yes it is finesse. Not that it’s relevant, but still sorry for not putting it there directly.
I assume this match to be over, present tech 2 with that much gold is just too imba… you are entitled for a rematch, do you want me to open the thread?
XCAFS23 round 8 part 1 P2T7
P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Nimble Fencer (2/2)
Hyperion (4/5)
Bloom
Feral Strike
Research & Development
Tenderfoot (1/2)
Temporal Distortion
Temporal Distortion
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Spark
Wither
Older Brother (2/2)
Helpful Turtle (1/2)
NextHand
Nimble Fencer (2/1)
Maestro (3/5)
Research & Development
Bloom
Brick Thief (2/1)
Tech 0 card(s)
technician draw
Get Paid + float - ($19)
fencer kills SL - ($17)
Max - ($15)
Hyperion kills Cal, max to midband, you & I draw - ($10)
maxband Max flicker hyperion - ($8)
Hyperion kills tric, I draw
TD Hyperion into guide - ($6)
hyperion from hand breaks tech 2, I draw - ($1)
immortal breaks tech 1
tenderfoot attacks base down to 13 - ($0)
Float ($0)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Grounded Guide (4/4)
Elite:
Scavenger:
Technician: Max (3/4, lvl5)
Lookout:
In Play:
- Immortal (6/2)
- Nimble Fencer (4/3)
- Hyperion (5/5)
- Tenderfoot (3/3)
Buildings:
Base HP: 18
Tech I HP: 4
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 11