Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
brother - ($2)
Tech 1 - ($1)
grave kills scavenger, you gain 1, grave to midband
tenderfoot pings your base
messenger pings your base - ($0)
I’m looking queen and then I’m looking at your hand via martial mastery, what is your technician draw?
Sequence up to this point is:
Get Paid 6
Worker -1
grave attacks SL
spark kills SL -1
brother & tenderfoot kill queen, both take 1 damage, you draw
turtle -2
Martial Mastery, nothing to discard, draw 2, look at your hand
didn’t quite understand the question, t2 evolve ravager and corosive bile, i can a t3? Ok my full hand this and heroic calling, roach and zurkling rush
I kill your patroller in technician slot, then I play a card that allows me to look at your hand, hence I asked what your technician draw was.
I’m not supposed to know your tech choices! Fortunately you didn’t provide me with secret knowledge that I’m not putting to as you had both of these cards in your hand.
About your turn 1: well yeah, the card is incredibly strong. But probably a 2/3 hero in SL is better than a 2/2 hero in scavenger which my hero can easily kill directly. At least let me have to work for a hero kill
And with you now being able to kill grave, it probably wasn’t that bad got you, except for my cycle to be very small which let’s me do a better planning for the next cycle. But that advantage is not too strong. Your additional worker definitely is going to pose a big threat in the long run.
testing brown game2 P1T3
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
I know in SL hero is harder to kill him, but i know u gonna kill him and i get a some cashback) i just needed it for rapid expansion, but in future i gonna try play some diff with this card maybe, dont serious
i wanna live wanna live deep inside i always been
Yes u have a cool board, but i have a ZURKLING RUSH but it me give no reason how i can win, so, i just try to survive, im little unlucky for next hand
"P2T5
Tech StartingHand Workers
TECH
Abberation 3/6
Sequence Morphology
STARTING HAND
Zurkling Rush
Corosive bile
Roach 2/2
Queen
Tech 2 card(s)
Tech in two cards, then draw 2 from sets
Get Paid - ($9)
exhaust TG for maxbanding grave
MM discard 1, draw 2, look at your hand - ($8)
MM discard 1, draw 2, look at your hand - ($7)
HH - ($5)
spark SL - ($4)
sets swiftly kills SL
grave readily kills queen, sparkshot lookout, you draw 1
messenger trades scavenger (no patrol bonus) - ($3)
worker - ($2)
ocelot - ($0)
Sorry, what i did not mention in my rules is that you should stop with workers when you have 10. Most of the time it makes no sense to build more. You have the money and must not tech cards which dillute your cycle. So it is usually better to spend it or keep yourhand count high enough.
Shuriken Hail
Fox’s Den Students
Fox’s Den Students
Revolver Ocelot (3/3)
Tenderfoot (1/2)
Tech 1 card(s)
Draw 2
Get Paid - ($10)
Shuriken Hail deals 1 damage to all your patrollers - ($9)
Fox’s Den Students 2x, 8 students arrive - ($1)
student #1 runs into SL
sets swiftly kills SL
grave readily kills technician, sparkshots lookout, you draw, your scavenger dies (no patrol bonus)
exhaust grave to sword lookout, paying resist - ($0)
students 2-5 break tech 1, your base to 16
ocelot & students 6+7 break tech 2, your base to 14
Yes, GGWP, its game block now, can u try brown too maybe?
About evolution i think its can be cool maybe, but not serious, with sequence morphology and finesse tech 2, idk name on english, who give +1+1, but i think its hard to get it
I know about basic rules, ill just trying some new strategies to a new deck for me, ofc im bad now) but in But when I lose and really want to win, then I play with myself and look for the best moves, I play a lot
So now i just getting fun and it cool
Regarding you, I am a new player and just trying different decks and strategies, I like it, thank you for playing with me)
If u ask i never playing all white specs, black, blue and etc. And some cool decks like [Past]/Peace/ x
I didn’t go deep, I wanted to say maybe 1-2 games