[XCAFS24] FINALS part1: P1 thehug0naut vs P2 zango

Did I mention that I think that Garrison is OP? But how well green starter synergizes with the peace plan I had no clue, tbh

Edit in thoughts only

XCAFS24 FINALS part1 P2T4

P1 [Demonology]/Anarchy/Necromancy vs. P2 [Finesse]/Peace/Law

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Drill Sergeant (3/3)
Flagstone Garrison (4)


STARTING HAND
Ironbark Treant (3/2)
Merfolk Prospector (1/1)
Overeager Cadet (2/2)
Tiger Cub (2/2)
Flagstone Garrison (4)
Drill Sergeant (3/3)
Young Treant (0/2)
Overeager Cadet (2/2)
Flagstone Garrison (4)


WORKERS
Rampant Growth
Spore Shambler (2/3)++
Forest’s Favor
Ironbark Treant (3/2)


NextHand

Young Treant (0/2)
Drill Sergeant (3/3)
Tiger Cub (2/2)
Playful Panda (2/2)
Flagstone Garrison (4)


Tech 2 card(s)
Get Paid + float - ($12)
exhaust tree
build instant tech 2 - ($8)
Garrison - ($5)
cadet, draw 1
DS, draw 1 - ($2)
MP, draw 1, add a rune - ($1)
cadet, RS 3, draw 1, add a rune
give MP one rune
Worker

Float ($1)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (2/2)+
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (3)
  • Flagstone Garrison (4)
  • River (2/3, lvl1)
  • Drill Sergeant (4/4)+

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

never thought I would run that early in a game into a situation where I don’t want to worker because I want all of my cards to stay in my deck

Looking forward to tech my first Backstabber ever next turn… If only to worker it directly, but it will still be the first time ever for me to tech that card :sweat_smile: