Jep, that one it is and I’m very happy about it as I remember way too lividly this one match against your armada of 0g spells where you played what felt like 4 deteriorates in only three consecutive turns
PS: I drew my starting hand before I knew what your last pick was and back then I already entered disease as the last spec, funny to see this now, 2 days later…
XCAFS24 round 3 P2T1
P1 [Demonology]/Disease/Finesse vs. P2 [Past]/Necromancy/Feral
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Hardened Mox (1/1)
Time Spiral
Nullcraft (1/1)
Temporal Research
Neo Plexus (2/2)
WORKERS
Hardened Mox (1/1)
NextHand
Tinkerer (1/2)
Plasmodium (4/4, fc 3)
Fading Argonaut (2/3, fade 3)
Forgotten Fighter
Battle Suits
Discard
Neo Plexus (2/2)
Temporal Research
Time Spiral
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
NC kills haunt - ($2)
Cal - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Cal (2/3, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Nullcraft (1/1)
Buildings:
Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 6
Thoughts
was expecting to have to play neo + NC with this opening split and therewith run into imp in a very un-nice way. but I’m very happy to see that Cal in SL puts some counter pressure on him without being too wonky