[XCAFS23] Round8 part1: P1 thehug0naut [Feral]/Present/Discipline vs P2 zango [Finesse]/Feral/Present

Wow, that’s been an expensive tech break! Tbh I expect this huge gold difference to become neck breaking…

XCAFS23 round 8 part 1 P2T6

P1 [Feral]/Present/Discipline vs. P2 [Finesse]/Feral/Present

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Research & Development


STARTING HAND
Feral Strike
Temporal Distortion
Timely Messenger (1/1)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Spark
Wither
Older Brother (2/2)
Helpful Turtle (1/2)


NextHand

Bloom
Hyperion (4/5)
Feral Strike
Nimble Fencer (2/2)


Tech 2 card(s)
technician draw
Get Paid + scav - ($11)
Worker - ($10)
messenger - ($9)
tech lab - ($8)
immortal kills SL
Cal kills Max, you draw
rebuild tech 2

Float ($8)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Timely Messenger (1/1)
  • :target: Lookout:

In Play:

  • Cal (4/2, lvl5)
  • Immortal (5/2)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)
  • :heart: Tech Lab HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 11
Thoughts

that tech break really is unfortunate but the cost of taking immortal from the board and also a worker skip seems overly expensive for him…