STARTING HAND
Stewardess of the Undone
Tinkerer
Temporal Research
Plasmodium
Intimidate
WORKERS
Forgotten Fighter
Hardened Mox
Plasmodium
NextHand
Time Spiral
Nullcraft
Battle Suits
Seer
Tech 2 card(s)
Get Paid - ($6)
Fargo to fading 2.
Worker - ($5)
Stewardess of the Undone, bounces Older Brother - ($2)
Neo Plexus trades with Tenderfoot.
Intimidate on Midori - ($1)
Fargo kills Midori, Troq to midband.
Troq hits and breaks Tower, your base to 18.
I could kill Troq here and tech up via Bloom + TM, but I think better to get Iron man + Tenderfoot out, can Potent + Midbandori next turn and get pretty nasty (or Mimic if Nullcraft comes out)
T-Rex rush feels like a decent plan here, might lose to Archon but I spose we’ll see! I can’t do too much more damage here with another option, besides maybe setting up Maxbandori.
Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
Midori (8)
Potent Basilisk kills sql
Midband Arg, hit Remember for 1 (6)
Fairie Dragon, put a rune on Rememberer which kills it, you draw one (2)
Moment’s Peace (0)
Workers
Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja
Patrol as below
Discard 2 Draw 4
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 BALANCE
Tech3 HP: 5
In Patrol:
Squad Leader: Midori (2/3a lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Arg (1/1 lvl 3)
Potent Basilisk (3/3)
Tenderfoot (1/2)
Fairie Dragon (4/2)
Economy Info:
Cards:
Hand: 4
Deck: 2
Disc: 4
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Tyrannosaurus Rex
Wither
Tyrannosaurus Rex
Older Brother
End of Turn Discard
My Thoughts
Not having Trex here obviously isn’t great but not that much different I suppose, moments peace should keep my tech 3 alive and hopefully I can get a break of my own
Tyrannosaurus Rex
Wither
Tyrannosaurus Rex
Older Brother
Events of Turn:
Upkeep:
Get Gold (10)
no techs for now
All Teched Cards
Tyrannosaurus Rex x2
Fairie Dragon, Moment’s Peace
Potent Basilisk, Wandering Mimic
Iron Man, Tiny Basilisk
Main:
Tyrannosaurus Rex, kill golgorts, you get a card and a gold (2)
Wither SQL, dies (0)
Fairie Dragon kills Prynn, Arg maxbands
Tenderfoot trades with Troq, Midori to level 3
Potent B and Midori break your tech3, your base to 18
Arg hits your base to 17
Workers
Granfalloon Flagbearer, Helpful Turtle, Spark, Brick Thief, Fruit Ninja
Patrol as below
Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
Tech2 HP: 5 BALANCE
Tech3 HP: 4
In Patrol:
Squad Leader: T-Rex (10/10a resist 2)
Elite:
Scavenger:
Technician:
Lookout: Water Elemental (3/3)
In Play:
Arg (1/5 lvl 5)
Potent Basilisk (3/3)
Fairie Dragon (4/2)
Midori (2/1 lvl 3)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 0
Workers: 10
End of Turn Hand
Wandering Mimic
Bloom
Tyrannosaurus Rex
Older Brother
End of Turn Discard
My Thoughts
Think this is game, T-Rex + Tech break. Very confused by DF attacking with Troq, seems it would have been much better to either maxband troq and kill Midori, or not attack and patrol instead
Yep, agreed, forgot Second Chances works on not fading things. Take your pick if it’s the Scav or Techn one Think it returns fading 2 and will fade 1 in your upkeep yea?
GG WP! I’m curious why you chose Past over Present, I think I would have struggled against Present T2 more but can’t say I have played Balance v Present much. Also really interested in why you didn’t Maxband Troq and kill Midori on Turn 7, or patrol Troq. That seems like it would have better set up keeping your tech3 up
Either way fun to do a Troq v Troq fight! GL moving forward