Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game4 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)


STARTING HAND
Spark
Leaping Lizard (3/5)
Timely Messenger (1/1)
Older Brother (2/1)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)
Bloom
Older Brother (2/1)


NextHand

Cloud Sprite (3/2)
Maestro (3/5)
Brick Thief (2/1)


Discard

Timely Messenger (1/1)
Spark
Tenderfoot (1/2)
Star-Crossed Starlet (3/2)
Maestro (3/5)


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
spark AS, you gain 1 - ($6)
maxband garth, fetch guide - ($2)
tenderfoot trades SL
messenger trades SPartner - ($1)
hurt fencer breaks tower, takes 1
other fencer kills grave, lvl fizzle
Garth attacks tech 2 for 3 damage

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Garth (1/3, lvl3)
  • Nimble Fencer (4/1)
  • Nimble Fencer (4/2)
  • Grounded Guide (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

expecting maxband rook, then double Tech break it’s guaranteed… this should be it