Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

Don’t you worry!
Did you change your job after the PhD?

game2 P1T7

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)


STARTING HAND
Dark Pact
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Dark Pact
Star-Crossed Starlet (3/2)


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Dark Pact
Grounded Guide (4/4)


Tech 1 card(s)
Get Paid + float - ($11)
DP my base - ($10)
fencer for free
lizzo - ($9)
skel - ($8)
turtle - ($6)
Tech 3 - ($1)
exhaust my three virtuosos to bring your base down to 5

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: skel (1/1)
  • :target: Lookout: Vandy (4/5, lvl5)

In Play:

  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)
  • Nimble Fencer (2/3)
  • Maestro (3/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

was shortly considering soul stone… :sweat_smile:
This should be it, so tech 3 obviously is overkill, but well…
On the off chance he snapbacks vandy and plays double discord this is the safest bet to a direct victory.