Evolve Ravagar is absolutely awesome, but I already had just a bit too much board dominance…
testing brown game2 P1T5
P1 [Bashing]/Ninjutsu/Discipline vs. P2 [Evolution]/Primal/Swarm
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Fox’s Den Students
Fox’s Den Students
STARTING HAND
Wither
Revolver Ocelot (3/3)
Spark
Training Grounds (4)
Training Grounds (4)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Brick Thief (2/1)
Bloom
Wither
NextHand
Revolver Ocelot (3/3)
Young Lightning Dragon (3/3)
Martial Mastery
Discard
Older Brother (2/2)
Spark
Helpful Turtle (1/2)
Timely Messenger (1/1)
Tenderfoot (1/2)
Revolver Ocelot (3/3)
Fox’s Den Students
Fox’s Den Students
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
TG x2 - ($6)
sets to midband - ($3)
brother suicides into SL
sets swiftly kills SL
spark kills scavenger, no patrol bonus for you - ($2)
turtle+messenger+tenderfoot trade zagara, sets to maxband
grave - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
Squad Leader: grave (2+2/3, lvl1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- sets (3+2/4, lvl6)
- Training Grounds (4)
- Training Grounds (4)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Discipline)
Economy Info:
Cards:
- Hand: 3
- Deck: 0
- Disc: 8
Gold:
- Gold: 0
- Workers: 9