Yeah, I can see that…
XCAFS24 FINALS part3 P2T5
P1 [Balance]/Feral/Growth vs. P2 [Finesse]/Peace/Law
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Judgment Day
Judgment Day
STARTING HAND
The Art of War
General’s Hammer
Young Treant (0/2)
General’s Hammer
Playful Panda (2/2)
Merfolk Prospector (1/1)
WORKERS
Rampant Growth
Rich Earth
Forest’s Favor
General’s Hammer
NextHand
Verdant Tree (3)
Ironbark Treant (3/2) (-2/+AA)
Judgment Day
Tiger Cub (2/2)
Tech 2 card(s)
technician draw + scavenger gold - ($1)
Get Paid - ($9)
Tower - ($6)
YT, rs 10, draw 1 - ($4)
Panda, wisp arrives - ($2)
MP - ($1)
Worker - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Young Treant (0/2)
Elite:
Scavenger: Merfolk Prospector (1/1)
Technician: wisp 0/1
Lookout:
In Play:
- Playful Panda (2/2)
Buildings:
Base HP: 13
Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
Thoughts
ok this probably means game over, but I’ll continue to fight a bit longer…