[XCAFS24] FINALS part2: P1 zango vs P2 thehug0naut

not that it really matters, but let’s bring this to a proper end without doing illegal things…

XCAFS24 FINALS part2 P1T7

P1 RED[Truth]/Feral/Present vs. P2 PURPLE[Demonology]/Anarchy/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Feral Strike
Spectral Hound (3/3)


STARTING HAND
Bombaster (2/2)
Feral Strike
Makeshift Rambaster (1/2)
Tricycloid (3/3)
Scorch
Huntress (3/3)


WORKERS
Bloodburn
Careless Musketeer (2/1)
Pillage
Charge
Bloodrage Ogre (3/2)
Scorch


NextHand

Feral Strike
Temporal Distortion
Nautical Dog (1/1)
Temporal Distortion
Now!


Tech 2 card(s)
technician draw
Get Paid - ($9)
Immortal kills Guide and resets, fencer dies
Cal breaks tower, takes one, base to 18
Tric breaks tech 2, base to 16
Hyperion breaks tech 1, base to 14, I draw
MSR suicides into Starlet - ($7)
huntress - ($5)
Worker - ($4)
rebuid tech 2

Float ($4)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Cal (4/3, lvl5) [resist 1 for all my units]
  • Immortal (5/5)
  • Tricycloid (3/2)
  • Hyperion (4/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
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