Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

P1T5


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Reversal


STARTING HAND
Aged Sensei
Sensei’s Advice
Safe Attacking
Nimble Fencer
Martial Mastery
Savior Monk
Reversal


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Nimble Fencer
Star-Crossed Starlet
Aged Sensei
Grappling Hook


Discard

Martial Mastery
Reversal
Savior Monk
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($8)
Martial Mastery, I discard, reshuffle and draw 2, then look at your hand. - ($7)
Reversal disables Lizard - ($4)
River kills Tenderfoot, you draw.
Grave and Bird break tech 2, your base to 18.
Worker - ($3)
Nimble Fencer - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 3 (3/4)
  • :target: Lookout:

In Play:

  • River lvl 1 (2/2)
  • Bird (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

@Zango’s turn!

Ok, that reversal for me on the wrong foot. I was too cocky with this ton of float instead of playing river as well, obviously. Wonder if this mistake cost me the game…

game1 P2T5

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)


STARTING HAND
Older Brother (2/2)
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Grounded Guide (4/4)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Wither
Nimble Fencer (2/3)


Discard

Tenderfoot (1/2)
Grounded Guide (4/4)
Leaping Lizard (3/5)
Star-Crossed Starlet (3/2)
Maestro (3/5)


Tech 2 card(s)
Get Paid + float - ($15)
Worker - ($14)
rebuild tech 2
vandy - ($12)
fencer - ($10)
maxband vandy, doom both fencers - ($6)
tower, my base to 16 - ($3)
river - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (4/5, doomed)
  • :psfist: Elite: River (2/3, lvl1)
  • :ps_: Scavenger:
  • :pschip: Technician: vandy (4/5, lvl5)
  • :target: Lookout:

In Play:

  • Leaping Lizard (3/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

seriously? technician draw guide???

P1T6


Tech StartingHand Workers

TECH
Maestro
Grounded Guide


STARTING HAND
Nimble Fencer
Grappling Hook
Aged Sensei
Star-Crossed Starlet


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking


NextHand

Birds’ Nest
Sparring Partner
Martial Mastery
Snapback


Discard

Martial Mastery
Reversal
Savior Monk
Sensei’s Advice
Star-Crossed Starlet
Nimble Fencer
Grappling Hook
Aged Sensei
Maestro
Grounded Guide


Tech 2 card(s)
Get Paid + float - ($10)
River to midband, sidelines SQL - ($8)
Star-Crossed Starlet, trades with your River, Grave to lvl 5 - ($6)
Doomed Fencer and Bird trade with Vandy, Grave to maxband, you draw.
Nimble Fencer, hits your tech 2 - ($4)
Grave readily breaks tech 2, your base to 14.
Exhaust Grave and spend sword to kill Lizard.
Tech 2 (Finesse) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave lvl 7 (4/4), swordless
  • River lvl 3 (2/4)
  • Nimble Fencer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 10

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

game1 P2T6

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Nimble Fencer (2/3)
Brick Thief (2/1)
Wither
Timely Messenger (1/1)
Bloom


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)


NextHand

Grounded Guide (4/4)
Dark Pact
Tenderfoot (1/2)
Maestro (3/5)


Tech 0 card(s)
technician draw
Get Paid + float - ($11)
rebuild tech 2
Garth - ($9)
skel - ($8)
fencer kills your fencer - ($6)
Thief, damages your tech 2, heals my base - ($4)
messenger - ($3)

Float ($3)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Brick Thief (2/1)
  • :pschip: Technician:
  • :target: Lookout: skel 1/1

In Play:

  • Nimble Fencer (2/1)
  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10
Thoughts

after bottom decking lizzo, then technician draw guide which prevented me from playing the very relevant extra patroller brother I’m finally lucky: technician draw bloom means a DP in my next hand for sure, woohoo! now let’s see whether Garth survives. but hopefully he’s running out of steam soon and his deck definitely is ultra diluted. ofc it’s still possible to have lucky draws align well for him

Post draw: wow!

P1T7


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Birds’ Nest
Martial Mastery
Sparring Partner
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Safe Attacking
Birds’ Nest


NextHand

Star-Crossed Starlet
Blademaster
Blademaster
Savior Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Sparring Partner - ($2)
Rook - ($0)
Grave readily kills SQL.
River kills skeleton.

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite: Rook lvl 1 (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician: Grave lvl 7 (4/3), swordless
  • :target: Lookout:

In Play:

  • River lvl 3 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Very tempted to dump my hand and MM, but I’m gonna tech up and hope that zango doesn’t have all 4 virtuosos in their next hand.

@Zango’s turn!

I think this should be it. I have enough power in my hand to make use of this opening that you’re providing.

game1 P2T7

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Dark Pact
Tenderfoot (1/2)
Maestro (3/5)
Grounded Guide (4/4)
Wither
Leaping Lizard (3/5)


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Spark
Older Brother (2/2)


NextHand

Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)
Nimble Fencer (2/3)
Bloom


Discard

Timely Messenger (1/1)
Dark Pact
Brick Thief (2/1)
Wither
Leaping Lizard (3/5)


Tech 0 card(s)
Get Paid + float - ($13)
Vandy - ($11)
DP my base to 13, draw 2 (boo, only lizzo+wither, no virtuoso) - ($10)
Maestro - ($7)
Guide - ($2)
tenderfoot (for free) kills SL
thief trades grave, lvl to garth, pings tech 3, my base to 14
fencer trades rook, garth to lvl 5
maxband garth resurrects fencer - ($0)
fencer breaks tech 3
Garth attacks tech 2 down to 1 (thief ping last turn)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vandy (2/3, lvl1)
  • :target: Lookout:

In Play:

  • Nimble Fencer (4/4)
  • Garth (3/4, lvl7)
  • Grounded Guide (4/4)
  • Tenderfoot (3/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

This is it! Finally I get a chance to act and the deck delivers! Even if I don’t hit a virtuoso (60%) with DP, I can still clear the patrol, break tech 3 and bring tech 2 for another 3 and have vandy, skeleton and at least one lizzo for defense (Guide backline). If I hit bloom+wither it’s double tech break and vandy+skeleton in patrol.
Post DP: realized that I prefer a Maestro in game over Lizzo+skeleton…

Yeah, I have both Blademasters in this hand so nothing to even stall for/with. GG WP!

You’re up as P1.

GG WP
I have severly underestimated your strategy with this deck and played too optimistic. Also your start wasn’t close to an optimal one with AS in the starting hand and me being able to punish your gamble turn 2. Without wanting to sound cocky, I think the future P2 matches are going to be way more intense than the ones with me being P1 as white usually struggles with being P2. Let’s swap sides at least once, after that we should probably stick to me being P2.

GL & HF with game number 2:

game2 P1T1

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Helpful Turtle (1/2)
Tenderfoot (1/2)
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom


WORKERS
Fruit Ninja (2/2)


NextHand

Timely Messenger (1/1)
Spark
Older Brother (2/2)
Brick Thief (2/1)
Wither


Discard

Bloom
Granfalloon Flagbearer (2/2)
Helpful Turtle (1/2)


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
tenderfoot (lucky me) - ($2)
vandy - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Vandy (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Safe Attacking
Fox Primus
Grappling Hook


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Aged Sensei
Smoker
Savior Monk


Discard

Grappling Hook
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fox Viper - ($2)
Safe Attacking - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fox Viper (2/1)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

@Zango’s turn!

game2 P1T2

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Nimble Fencer (2/3)
Nimble Fencer (2/3)


STARTING HAND
Brick Thief (2/1)
Older Brother (2/2)
Spark
Timely Messenger (1/1)
Wither


WORKERS
Fruit Ninja (2/2)
Spark


NextHand

Bloom
Brick Thief (2/1)
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)
Nimble Fencer (2/3)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
vandy kills technician
tenderfoot pings your base
brother - ($2)
tech 1 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Vandy (2/1, lvl1)
  • Older Brother (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Nimble Fencer
Discord


STARTING HAND
Savior Monk
Smoker
Sensei’s Advice
Aged Sensei
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker


NextHand

Sensei’s Advice
Discord
Grappling Hook
Morningstar Flagbearer
Fox Viper


Tech 2 card(s)
Get Paid + float + technician - ($7)
Worker - ($6)
Tech 1 - ($5)
Savior Monk - ($3)
Tower - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

@Zango’s turn!

game2 P1T3

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Maestro (3/5)


STARTING HAND
Brick Thief (2/1)
Helpful Turtle (1/2)
Nimble Fencer (2/3)
Bloom
Granfalloon Flagbearer (2/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)


NextHand

Nimble Fencer (2/3)
Wither
Timely Messenger (1/1)
Maestro (3/5)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
midband vandy kills SL - ($4)
fencer - ($2)
fencer, brother, tenderfoot break tech 1
turtle - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Vandy (3/1, lvl3)
  • Older Brother (2/1)
  • Nimble Fencer (2/2)
  • Helpful Turtle (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

if he doesn’t have discord now, I’m pretty sure the game is over before it begun. but even if he has it, the situation is pretty awesome for me

Post draw: RS Draw 1 Maestro :slightly_frowning_face:

P2T3


Tech StartingHand Workers

TECH
Doubling Barbarbarian
Sparring Partner


STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Discord
Fox Viper
Grappling Hook


WORKERS
Fox Primus
Smoker
Grappling Hook


NextHand

Sensei’s Advice
Aged Sensei
Nimble Fencer
Snapback


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River - ($4)
Discord kills Tenderfoot and Older Brother - ($2)
Fox Viper - ($0)
Rebuild tech 1.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: River lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

@Zango’s turn!

game2 P1T4

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Maestro (3/5)
Dark Pact


STARTING HAND
Wither
Nimble Fencer (2/3)
Timely Messenger (1/1)
Maestro (3/5)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither


NextHand

Bloom
Star-Crossed Starlet (3/2)
Older Brother (2/1)
Brick Thief (2/1)


Tech 2 card(s)
turtle heals
Get Paid - ($7)
Worker - ($6)
fencer - ($4)
Tech 2 - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout:

In Play:

  • Vandy (3/2, lvl3)
  • Nimble Fencer (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

so here it is, the expected discord. let’s hope he doesn’t have the second one now

P2T4


Tech StartingHand Workers

TECH
Martial Mastery
Doubling Barbarbarian


STARTING HAND
Aged Sensei
Nimble Fencer
Snapback
Sensei’s Advice


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Doubling Barbarbarian
Morningstar Flagbearer
Savior Monk


Discard

Snapback
Martial Mastery
Doubling Barbarbarian


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Nimble Fencer - ($5)
River and Fencer kill SQL.
Viper kills Turtle, you draw.
Aged Sensei - ($4)
Tech 2 (Strength) - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • River lvl 1 (2/1)
  • Nimble Fencer (2/2)
  • Fox Viper (2/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

game2 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Leaping Lizard (3/5)


STARTING HAND
Star-Crossed Starlet (3/2)
Brick Thief (2/1)
Bloom
Older Brother (2/1)
Maestro (3/5)
Dark Pact
Tenderfoot (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)


NextHand

Maestro (3/5)
Timely Messenger (1/1)
Bloom


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
fetch & play DP - ($5)
Maestro - ($2)
starlet & tenderfoot for free
Thief, pings your tech 2, my base to 19 - ($0)
exhaust starlet & fencer for tech 2 break
exhaust tenderfoot for 2 damage on tower

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • Vandy (3/2, lvl3)
  • Nimble Fencer (2/3)
  • Tenderfoot (1/2)
  • Star-Crossed Starlet (3/2)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

again not my a game. completely forgot safe attacking when evaluating my future turns and what the board state then will be. but still this game is already won. He has no way to recover his hand size properly and let him overextend to do some damage (two-step plus starlet really would be a threat) - this deck recovers so ultra fast, there is nothing to worry about

P2T5


Tech StartingHand Workers

TECH
Appel Stomp
Appel Stomp


STARTING HAND
Savior Monk
Doubling Barbarbarian
Morningstar Flagbearer


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Snapback
Sparring Partner
Discord


Tech 2 card(s)
Get Paid - ($9)
Rebuild tech 2.
River to maxband - ($5)
Exhaust Sensei to buff Fencer.
River and Fencer kill Maestro.
Savior Monk - ($4)
Morningstar Flagbearer - ($2)

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fox Viper (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2)
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • River lvl 5 (3/1)
  • Nimble Fencer (2/1)
  • Aged Sensei (1/1)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 2

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

@Zango’s turn!

[b]game2 P1T6[/b]

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Blademaster (7/5)
Blademaster (7/5)


STARTING HAND
Maestro (3/5)
Timely Messenger (1/1)
Bloom


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Nimble Fencer (2/3)
Dark Pact


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)


Tech 2 card(s)
starlet takes 1
Get Paid - ($9)
worker - ($8)
Maestro - ($5)
messenger - ($4)
Thief trades SL, pings tech 2, heals my base
tenderfoot breaks tower
fencer kills flagbearer
starlet trades monk
Garth - ($2)
skel - ($1)
messenger trades river, vandy to maxband, doom AS & skel
vandy breaks tech 2

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: skel (3/3) doomed
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • Vandy (4/5, lvl5)
  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

maxband rook is probable, but don’t see him as a problem :slight_smile: especially in case Maestro survives or if I draw another virtuoso and garth survives. But with two virtuosos, possibly a technician draw, midband Garth draw and two DP in my current deck of 6 it should be a safe bet, even in case of Snapback/reversal/whatever

Sorry for the late reply, had a busy day yesterday.

P2T6


Tech StartingHand Workers

TECH
Rambasa Twin
Martial Mastery


STARTING HAND
Discord
Sparring Partner
Snapback
Martial Mastery


WORKERS
Fox Primus
Smoker
Grappling Hook
Sensei’s Advice


NextHand

Doubling Barbarbarian
Appel Stomp
Appel Stomp
Doubling Barbarbarian
Rambasa Twin


Discard

Tech 2 card(s)
Get Paid + float + scav + technician - ($12)
Rebuild tech 2.
Rook, to maxband - ($3)
Heroes’ Hall - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (4/6A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (3/3), doomed to give me gold
  • :pschip: Technician: Nimble Fencer (2/1)
  • :target: Lookout:

In Play:

  • Sparring Partner (2/2)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

@Zango’s turn!

Don’t you worry!
Did you change your job after the PhD?

game2 P1T7

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)


STARTING HAND
Dark Pact
Nimble Fencer (2/3)
Leaping Lizard (3/5)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Spark
Granfalloon Flagbearer (2/2)
Wither
Older Brother (2/2)
Bloom


NextHand

Dark Pact
Star-Crossed Starlet (3/2)


Discard

Maestro (3/5)
Timely Messenger (1/1)
Brick Thief (2/1)
Star-Crossed Starlet (4/1)
Blademaster (7/5)
Blademaster (7/5)
Dark Pact
Grounded Guide (4/4)


Tech 1 card(s)
Get Paid + float - ($11)
DP my base - ($10)
fencer for free
lizzo - ($9)
skel - ($8)
turtle - ($6)
Tech 3 - ($1)
exhaust my three virtuosos to bring your base down to 5

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: Helpful Turtle (1/2)
  • :pschip: Technician: skel (1/1)
  • :target: Lookout: Vandy (4/5, lvl5)

In Play:

  • Nimble Fencer (2/1)
  • Tenderfoot (1/2)
  • Garth (1/3, lvl1)
  • Nimble Fencer (2/3)
  • Maestro (3/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

was shortly considering soul stone… :sweat_smile:
This should be it, so tech 3 obviously is overkill, but well…
On the off chance he snapbacks vandy and plays double discord this is the safest bet to a direct victory.