[XCAFS23] Round8 part2: P1 zango [Finesse]/Feral/Present vs P2 thehug0naut [Feral]/Present/Discipline

OMG, that one extra damage sounded great for my later plans which now are ruined… That really looks dumb now, taking such a risk while expecting the upside to be rather winmore instead of deciding…

XCAFS23 round 8 part 2 P1T4

P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Temporal Distortion
Temporal Distortion


STARTING HAND
Granfalloon Flagbearer (2/2)
Bloom
Wither
Hyperion (4/5)


WORKERS
Fruit Ninja (2/2)
Spark
Helpful Turtle (1/2)
Granfalloon Flagbearer (2/2)


NextHand

Timely Messenger (1/1)
Brick Thief (2/1)
Hyperion (4/5)
Temporal Distortion
Hyperion (4/5)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Max - ($5)
tech 2 - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/1)
  • :psfist: Elite:
  • :ps_: Scavenger: Nimble Fencer (2/2)
  • :pschip: Technician: Nimble Fencer (2/2)
  • :target: Lookout:

In Play:

  • Tenderfoot (1/1)
  • Max (2/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

I’m still keeping my cycle small which results in 90% to draw at least one of my newly teched cards. obviously he can kill some of my patrollers and then reset the twins, but I’m still very comfortable with that. if he chooses to kill my max with now+unit from hand I’m also very fine with that, as it means a guaranteed tech 2 break and a maxband Max without a proper flicker target and his hand size to be further stressed. This is going to be way easier to deal with than his alternatives. I’m quite happy about the overall situation even though the tenderfoot move really was dumb.