No worries mate ![]()
XCAFS23 R5Part1: Player 2, Turn 3
P2 Miracle Grow vs P1 MonoPurple
Link to all relevant rule changes
Starting Hand
Makeshift Rambaster
Bird’s Nest
Pillage
Mad Man
Bloodrage Ogre
Careless Musketeer (techn, durn)
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Gunpoint Taxman, Bird’s Nest
Main:
- Bird’s Nest (5)
- Bloodrage Ogre (3)
- Mad Man (2)
- Worker (1)
Workers
Careless Musketeer, Bloodburn, Scorch
Patrol as below- Discard 2 Draw 2 rs Draw 2
Board Info:
Buildings:
Base HP: 20- Tech1 HP: 5
In Patrol:
Squad Leader: Big Bird (1/1a)
Elite: Mad Man (1+1/1)
Scavenger:
Technician: Bloodrage Ogre (3/2)
Lookout:
In Play:
- Big Bird (1/1)
- Rook (2/4 lvl 1)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Charge
Gunpoint Taxman
Bombaster
Pillage
End of Turn Discard
My Thoughts
Okay, hopefully be okay to tech up next turn, I’ll just get it blown up if I tech up now though