Purple vs Purple P2T6
P1 [Past]/Present/Future vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Research & Development
Temporal Distortion
STARTING HAND
Tinkerer (1/2)
Ready or Not
Nullcraft (1/1)
Seer (2/1)
WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)
Forgotten Fighter
Plasmodium (4/4, fc 3)
Tinkerer (1/2)
NextHand
Temporal Research
Temporal Distortion
Scavenger (vir) dies - ($1)
Tech 2 dies, base 18
tower dies, base 16
Shimmer ray damaged
Tech 2 cards
upkeep; shimmer ray fade 2
Get Paid - ($10)
Shimmer ray attacks tech 2 (-3)
Hero Max - ($8)
Ready or not, ready Shimmer Ray - ($4)
Shimmer ray attacks tech 2 (-6, dead); base damaged
Seer (2/1), raise your mech token to forecast 2 - ($3)
Nullcraft - ($1)
Nullcraft attacks hyperion (one point)
Rebuild tech 2
Worker - ($0)
Float ($0)
Discard 0, reshuffle, draw 2
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Seer (2/1)
- Lookout:
In Play:
- Battle Suits
- Shimmer Ray (3/3) fade 2
- Nullcraft (1/1)
- Max (1; 2/3)
Buildings:
- Base HP: 16
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 2
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
Thoughts
oww oww oww …
zero cards?