[CAMS24] Round3: P1 Unity monopurple vs P2 keybounce monopurple

Purple vs Purple P2T6

P1 [Past]/Present/Future vs. P2 [Past]/Present/Future

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Research & Development
Temporal Distortion


STARTING HAND
Tinkerer (1/2)
Ready or Not
Nullcraft (1/1)
Seer (2/1)


WORKERS
Time Spiral
Fading Argonaut (2/3, fade 3)
Forgotten Fighter
Plasmodium (4/4, fc 3)
Tinkerer (1/2)


NextHand

Temporal Research
Temporal Distortion


Scavenger (vir) dies - ($1)
Tech 2 dies, base 18
tower dies, base 16
Shimmer ray damaged
Tech 2 cards
upkeep; shimmer ray fade 2
Get Paid - ($10)
Shimmer ray attacks tech 2 (-3)
Hero Max - ($8)
Ready or not, ready Shimmer Ray - ($4)
Shimmer ray attacks tech 2 (-6, dead); base damaged
Seer (2/1), raise your mech token to forecast 2 - ($3)
Nullcraft - ($1)
Nullcraft attacks hyperion (one point)
Rebuild tech 2
Worker - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Shimmer Ray (3/3) fade 2
  • Nullcraft (1/1)
  • Max (1; 2/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

oww oww oww …
zero cards?