Casual Qwzmda vs zango: testing brown spec

Don’t you worry about slow plays - and this was no slow play!!!
Also all the best for your financial situation :crossed_fingers:

I think this should be it, don’t see how you can prevent me from winning next turn…

testing brown game1 P2T7

P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline

Link to all relevant rule changes


StartingHand Workers

STARTING HAND
Bloom
Brick Thief (2/1)
Fox’s Den Students
Martial Mastery
Hero’s Monument (6)


WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Bloom


NextHand

Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
Training Grounds (4)


Discard

Inverse Power Ninja (4/2)
Fox’s Den Students
Martial Mastery
Brick Thief (2/1)


Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
ipn trades SL
Hero’s Monument (I lucked out here, got it from RS Draw 1, didn’t even need my draw 2 from martial mastery) - ($5)
Troq kills lookout & overpowers to kill scavenger, you gain 1, grave to lvl5
sets - ($3)
maxband grave - ($1)
grave readily breaks Cerebrate
exhaust TG to maxband Sets

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave (4+2/5+1, lvl7, sword rune)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds (4)
  • Troq (4+2/4+1, lvl7)
  • Hero’s Monument (6)
  • Sets (3+2/4+1, lvl6)
  • Daigo Stormborne (8/8)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 11