Don’t you worry about slow plays - and this was no slow play!!!
Also all the best for your financial situation
I think this should be it, don’t see how you can prevent me from winning next turn…
testing brown game1 P2T7
P1 [Evolution]/Swarm/Finesse vs. P2 [Bashing]/Ninjutsu/Discipline
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Bloom
Brick Thief (2/1)
Fox’s Den Students
Martial Mastery
Hero’s Monument (6)
WORKERS
Fruit Ninja (2/2)
Spark
Older Brother (2/2)
Granfalloon Flagbearer (2/2)
Tenderfoot (1/2)
Bloom
NextHand
Young Lightning Dragon (3/3)
Timely Messenger (1/1)
Wither
Helpful Turtle (1/2)
Training Grounds (4)
Discard
Inverse Power Ninja (4/2)
Fox’s Den Students
Martial Mastery
Brick Thief (2/1)
Tech 0 card(s)
Get Paid + float - ($11)
Worker - ($10)
ipn trades SL
Hero’s Monument (I lucked out here, got it from RS Draw 1, didn’t even need my draw 2 from martial mastery) - ($5)
Troq kills lookout & overpowers to kill scavenger, you gain 1, grave to lvl5
sets - ($3)
maxband grave - ($1)
grave readily breaks Cerebrate
exhaust TG to maxband Sets
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader: Grave (4+2/5+1, lvl7, sword rune)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
- Training Grounds (4)
- Troq (4+2/4+1, lvl7)
- Hero’s Monument (6)
- Sets (3+2/4+1, lvl6)
- Daigo Stormborne (8/8)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Discipline)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 2
- Disc: 4
Gold:
- Gold: 1
- Workers: 11