Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game6 P1T6

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Grounded Guide (4/4)
Dark Pact


STARTING HAND
Wither
Timely Messenger (1/1)
Maestro (3/5)
Tenderfoot (1/2)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Older Brother (2/2)
Spark


NextHand

Brick Thief (2/1)
Dark Pact
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)


Tech 2 card(s)
starlet hurts itself
Get Paid + float (+ draw) - ($10)
midband garth kills SL - ($7)
maxband fetch guide - ($4)
Maestro - ($1)
tenderfoot for free
messenger trades scavenger - ($0)
vandy (4), skel (2), fencer (4), fencer (4), starlet (6), tenderfoot (3) deal a total of 23 to your base, gg

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

In Play:

  • Nimble Fencer (4/3)
  • Garth (3/4, lvl7)
  • Nimble Fencer (4/3)
  • Tenderfoot (3/2)
  • Star-Crossed Starlet (7/1)
  • vandy (4/1, lvl5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

GG - looked like there’s not much you could have done…