game6 P1T6
P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Grounded Guide (4/4)
Dark Pact
STARTING HAND
Wither
Timely Messenger (1/1)
Maestro (3/5)
Tenderfoot (1/2)
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Older Brother (2/2)
Spark
NextHand
Brick Thief (2/1)
Dark Pact
Grounded Guide (4/4)
Star-Crossed Starlet (3/2)
Tech 2 card(s)
starlet hurts itself
Get Paid + float (+ draw) - ($10)
midband garth kills SL - ($7)
maxband fetch guide - ($4)
Maestro - ($1)
tenderfoot for free
messenger trades scavenger - ($0)
vandy (4), skel (2), fencer (4), fencer (4), starlet (6), tenderfoot (3) deal a total of 23 to your base, gg
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader: Maestro (4/5)
Elite:
Scavenger:
Technician: Grounded Guide (4/4)
Lookout:
In Play:
- Nimble Fencer (4/3)
- Garth (3/4, lvl7)
- Nimble Fencer (4/3)
- Tenderfoot (3/2)
- Star-Crossed Starlet (7/1)
- vandy (4/1, lvl5)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 4
- Deck: 5
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
GG - looked like there’s not much you could have done…