XCAFS23 R2Part1: Player 2, Turn 3
P2 Miracle Grow vs P1 Finesse/Feral/Present
Link to all relevant rule changes
Starting Hand
Bird’s Nest
Careless Musketeer
Makeshift Rambaster
Nautical Dog
Charge
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Blooming Ancient x2
Bird’s Nest, Gunpoint Taxman
Main:
- Rook (5)
- Bird’s Nest (3)
- Worker (2)
Workers
Careless Musketeer, Pillage, Bloodburn
- Patrol as below
- Discard 3 Draw 4 rs Draw 1
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader:
- Elite: Rook (2+1/4 lvl 1)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Tweetie Bird (1/1)
- Big Bird (1/1)
- Bird’s Nest
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Gunpoint Taxman
Bombaster
Scorch
Mad Man
Charge
End of Turn Discard
My Thoughts
Getting a little bad…