Skeleton Javelineer, Poisonblade Rogue, Sacrifice the Weak, Skeletal Archery
Discard
Think
Man, I really didn’t think about that hard enough. Still, this isn’t even a terrible situation? Yes I gave away levels, but they don’t really have any board to show for it. Fencers will be a pain though. Especially mirrored ones.
Overeager Cadet
Reteller of Truths
Reteller of Truths
Tech 2 card(s)
Get Paid - ($6)
Discard
Quince hits Thieving Imp
Quince maxband - ($4)
Brick Thief, your Tech I to 4, mirror copies it - ($2)
Brick mirror trades with thieving imp, your tech I to 3
Worker - ($1)
Tenderfoot - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader: Brick Thief (2/1+A)
Elite:
Scavenger:
Technician: Tenderfoot (1/2)
Lookout:
In Play:
Quince (1/5, lvl 5)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Hand: 2
Deck: 4
Disc: 3
Gold:
Gold: 0
Workers: 7
Thoughts
The more I think about it, the more illusions look good here. I can get past black out valuing me with reteller instead of garrison
Units/Heroes:
River Montoya (2/2)
Pestering Haunt (1/1)
Base: 20
Other:
Economy:
Workers: 9
Gold: 0
Hand: 2
Deck: 6
Discard: 0
Hand
Deteriorate, Grounded Guide
Discard
Think
Sucks to worker a good card here. Them going into truth means I need to hang on to deteriorate. But I can play a lot of things to get into a strong position here, and while I did give them a card, it’s still truth, and they only have their first set of techs. I think I’ll be ok.
Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Spark
Next Hand
Boot Camp
Reteller of Truths
Spectral Tiger
Spectral Hound
Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Quince makes a mirror and it copies Nimble Fencer - ($5)
Fencer copy hits your Fencer
Bloom Quince - ($3)
Quince kills Fencer
Worker - ($2)
River - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: River (2/3+A, lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Quince (2/4,+ lvl 5)
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Hand: 4
Deck: 9
Disc: 0
Gold:
Gold: 0
Workers: 9
Thoughts
I think it’d be bad to leave fencer around when they’re finesse, but the downside is I don’t have much left back on defense. I’m hoping they don’t just have another one in their 2 cards.
Well, that certainly set up for a brutal turn. A double tech break here takes a lot of the threat away from quince. I can still eat a couple of fencers but my board is very very scary at the moment.