[XCAFS23] Round3 part1: P1 rathyAro [Finesse]/Peace/Truth vs P2 Bryce_The_Rice [Demonology]/Necromancy/Finesse

@Bryce_The_Rice I’m curious to see if the boogie man of codex is still as terrifying after the nerfs. Have fun!

relevant rule changes

all rule changes

Nerfs
Vandy Remove resist 1 at midband
Midband changes to “①, :arrow_heading_down:, Discard a card → Fetch any non-ultimate Demonology spell from your codex, reveal it, then put it in your hand.”
Maxband loses targeting, changes to giving the weakest unit on each side +2/2 (analogously to StW)
Garth Reduce midband stats to 2/3
Deteriorate Increase cost to 1
Ability changes to “Cannot target illusions. Give a unit -1/-1 until end of turn.”
Lich’s Bargain Base damage increased from 4 to 6 5
Flagstone Garrison Ability changes to “Your units can no longer have haste. Whenever you play a unit, draw a card”
Dark Pact Increase cost to 1
Buffs
General’s Hammer Cost reduced to 2

P1T1

Starting Hand

Fruit Ninja
Brick Thief
Spark
Helpful Turtle
Wither

Workers

Fruit Ninja

Next Hand

Bloom
Wither
Timely Messenger
Older Brother
Granfalloon Flagbearer

Discard

Brick Thief
Helpful Turtle
Spark

Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
Quince + Mirror - ($0)

Float ($0)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Quince (1/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror (0/1)
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

Buildings:

  • :heart: Base HP: 20

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

That deteriorate nerf is looking brutal right now. Wish I was on the blue starter lol.

Probably not with me piloting it.


Turn 1

Hand: Summon Skeletons, Poisonblade Rogue, Skeleton Javelineer, Graveyard, Skeletal Archery
Workers: Summon Skeletons

Techs

  1. Get paid (+$5, $5)
  2. Hire a worker ($4)
  3. Summon Vandy Anadrose ($2)
  4. Summon Skeleton Javelineer ($1)
  5. Discard 3, draw 5

  • Patrol:
    :psblueshield:Squad Leader: Skeleton Javelineer (1/1+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician:
    :target:Lookout: Vandy Anadrose (2/3)

  • Buildings:
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 6
  • Gold: 0
  • Hand: 5
  • Deck: 0
  • Discard: 3

Hand

Jandra, the Negator, Sacrifice the Weak, Deteriorate, Pestering Haunt, Thieving Imp

Discard

Graveyard, Poisonblade Rogue, Skeletal Archery

Think

Interesting start. Semi-aggressive, gotta be careful of the neutral reach. This should set me up fine though.

I’m not an ace pilot myself :sweat_smile:

P1T2


Tech

Overeager Cadet
Spectral Hound

Starting Hand

Wither
Timely Messenger
Older Brother
Granfalloon Flagbearer
Bloom

Workers

Fruit Ninja
Granfalloon Flagbearer

Next Hand

Tenderfoot
Overeager Cadet
Helpful Turtle
Brick Thief

Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Wither Javelineer, it dies - ($1)
Timely Messenger - ($0)
Quince hits Vandy
Timely Messenger and Tenderfoot trade with Vandy, Quince to midband

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Quince (1/4, lvl 3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

attack and patrol?

1 Like

Good catch, my bad.

edit:

You should have 1 gold, no? 5 - 2 (vandy) - 1 (worker) - 1 (jav) = 1.

Turn 2

Hand: Jandra, the Negator, Sacrifice the Weak, Deteriorate, Pestering Haunt, Thieving Imp
Workers: Summon Skeletons, Jandra, the Negator

Techs

Turn 2: Nimble Fencer, Bone Collector


  1. Tech 2 cards
  2. Get paid (+$6, $7)
  3. Hire a worker ($6)
  4. Build Tech 1 ($5)
  5. Summon Thieving Imp, you discard ($2)
  6. Summon Pestering Haunt ($2)
  7. Summon River Montoya ($0)
  8. Discard 2, reshuffle, draw 4

  • Patrol:
    :psblueshield:Squad Leader: Thieving Imp (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: River Montoya (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 7
  • Gold: 0
  • Hand: 4
  • Deck: 4
  • Discard: 0

Hand

Skeleton Javelineer, Poisonblade Rogue, Sacrifice the Weak, Skeletal Archery

Discard

Think

Man, I really didn’t think about that hard enough. Still, this isn’t even a terrible situation? Yes I gave away levels, but they don’t really have any board to show for it. Fencers will be a pain though. Especially mirrored ones.

P1T3


Tech

Reteller of Truths
Reteller of Truths

Starting Hand

Overeager Cadet
Brick Thief
Helpful Turtle
Tenderfoot

Workers

Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle

Next Hand

Spectral Hound
Timely Messenger

Discard

Overeager Cadet
Reteller of Truths
Reteller of Truths

Tech 2 card(s)
Get Paid - ($6)
Discard
Quince hits Thieving Imp
Quince maxband - ($4)
Brick Thief, your Tech I to 4, mirror copies it - ($2)
Brick mirror trades with thieving imp, your tech I to 3
Worker - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 0, draw 2


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:

Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

The more I think about it, the more illusions look good here. I can get past black out valuing me with reteller instead of garrison

Turn 3

Hand: Skeleton Javelineer, Poisonblade Rogue, Sacrifice the Weak, Skeletal Archery
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery

Techs

Turn 2: Nimble Fencer, Bone Collector
Turn 3: Maestro, Nimble Fencer


  1. Tech 2 cards
  2. Get paid (+$7, $7)
  3. Hire a worker ($6)
  4. Build Tech 2 Finesse ($2)
  5. Summon Skeleton Javelineer ($1)
  6. Haunt hits your Tech 1
  7. Discard 2, draw 4

  • Patrol:
    :psblueshield:Squad Leader: River Montoya (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Skeleton Javelineer (1/1)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
  • Units/Heroes:
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 8
  • Gold: 1
  • Hand: 4
  • Deck: 0
  • Discard: 5

Hand

Graveyard, Bone Collector, Nimble Fencer, Deteriorate

Discard

Maestro, Nimble Fencer, Poisonblade Rogue, Sacrifice the Weak, Thieving Imp

Think

They went very down on cards for that… They’ll probably still mirror fencers, but I don’t think they can break my tech 1? I may be wrong.

P1T4


Tech

Macciatus
Spectral Tiger

Starting Hand

Spectral Hound
Timely Messenger

Workers

Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger

Next Hand

Spark
Bloom
Wither

Discard

Overeager Cadet
Reteller of Truths
Reteller of Truths
Spectral Hound
Macciatus
Spectral Tiger

Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Quince makes a mirror - ($4)
Tech II Truth - ($0)

Float ($0)
Discard 1, draw 3


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Brick Thief (2/1+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Mirror#1 (0/1)
  • :target: Lookout:

In Play:

  • Quince (1/5, lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Turn 4

Hand: Graveyard, Bone Collector, Nimble Fencer, Deteriorate
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery, Bone Collector

Techs

Turn 2: Nimble Fencer, Bone Collector
Turn 3: Maestro, Nimble Fencer
Turn 4: Dark Pact, Grounded Guide


  1. Tech 2 cards
  2. Get paid (+$8, $9)
  3. Hire a worker ($8)
  4. Summon Nimble Fencer ($6)
  5. Build Graveyard ($4)
  6. Summon Vandy Anadrose ($2)
  7. Cast Deteriorate on Brick Thief ($0)
  8. Haunt kills Mirror, you draw
  9. River kills Tenderfoot, you gain 1 gold
  10. Discard 0, reshuffle, draw 2

  • Patrol:
    :psblueshield:Squad Leader: Nimble Fencer (2/3+A)
    :psfist:Elite:
    :ps_:Scavenger: Skeleton Javelineer (1/1)
    :pschip:Technician: Vandy Anadrose (2/3)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Graveyard: 3
  • Units/Heroes:
    River Montoya (2/2)
    Pestering Haunt (1/1)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 2
  • Deck: 6
  • Discard: 0

Hand

Deteriorate, Grounded Guide

Discard

Think

Sucks to worker a good card here. Them going into truth means I need to hang on to deteriorate. But I can play a lot of things to get into a strong position here, and while I did give them a card, it’s still truth, and they only have their first set of techs. I think I’ll be ok.

P1T5


Tech

Eyes of the Chancellor
Boot Camp

Starting Hand

Wither
Bloom
Spark
Older Brother

Workers

Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Spark

Next Hand

Boot Camp
Reteller of Truths
Spectral Tiger
Spectral Hound

Tech 2 card(s)
Get Paid - ($8)
Scavenger - ($9)
Quince makes a mirror and it copies Nimble Fencer - ($5)
Fencer copy hits your Fencer
Bloom Quince - ($3)
Quince kills Fencer
Worker - ($2)
River - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: River (2/3+A, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Quince (2/4,+ lvl 5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Truth)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I think it’d be bad to leave fencer around when they’re finesse, but the downside is I don’t have much left back on defense. I’m hoping they don’t just have another one in their 2 cards.

Turn 5

Hand: Deteriorate, Grounded Guide
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery, Bone Collector

Techs

Turn 2: Nimble Fencer, Bone Collector
Turn 3: Maestro, Nimble Fencer
Turn 4: Dark Pact, Grounded Guide
Turn 5: Star-Crossed Starlet, Leaping Lizard


  1. Tech 2 cards
  2. Get paid (+$9, $9)
  3. Summon Grounded Guide ($4)
  4. Summon Nimble Fencer from Graveyard ($2)
  5. Fencer kills River, Vandy midbands
  6. Maxband Vandy, buffing Javelineer ($0)
  7. Vandy and Haunt break your Tech 2, your base takes 2
  8. Javelineer breaks your Tech 1, your base takes 2
  9. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: River Montoya (2/2+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Grounded Guide (4/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Graveyard: 3
  • Units/Heroes:
    Vandy Anadrose lvl 5 (4/5)
    Skeleton Javelineer (4/3) (doomed)
    Pestering Haunt (1/1)
    Nimble Fencer (4/2)
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 3
  • Discard: 3

Hand

Nimble Fencer, Dark Pact, Maestro

Discard

Leaping Lizard, Star-Crossed Starlet, Deteriorate

Think

Well, that certainly set up for a brutal turn. A double tech break here takes a lot of the threat away from quince. I can still eat a couple of fencers but my board is very very scary at the moment.

Forgot about graveyard :sweat_smile: but I don’t think there was anything I could do about it.

P1T6


Tech

Liberty Gryphon
Liberty Gryphon

Starting Hand

Spectral Hound
Reteller of Truths
Spectral Tiger
Boot Camp

Workers

Fruit Ninja
Granfalloon Flagbearer
Helpful Turtle
Timely Messenger
Spark
Spectral Hound

Next Hand

Bloom
Brick Thief
Reteller of Truths
Older Brother
Wither

Discard

Spectral Tiger
Reteller of Truths
Boot Camp
Liberty Gryphon
Liberty Gryphon

Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech I
Quince makes 2 mirrors - ($5)
Worker - ($4)
Tower - ($1)

Float ($1)
Discard 3, draw 5


Board Info:

In Patrol:

  • :psblueshield: Squad Leader: Quince (2/4,+ lvl 5)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror#1 (0/1)
  • :pschip: Technician:
  • :target: Lookout: Mirror#2 (0/1)

In Play:

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10
Turn 6

Hand: Nimble Fencer, Dark Pact, Maestro
Workers: Summon Skeletons, Jandra, the Negator, Skeletal Archery, Bone Collector

Techs

Turn 2: Nimble Fencer, Bone Collector
Turn 3: Maestro, Nimble Fencer
Turn 4: Dark Pact, Grounded Guide
Turn 5: Star-Crossed Starlet, Leaping Lizard
Turn 6: Grounded Guide, Star-Crossed Starlet


  1. Tech 2 cards
  2. Javelineer dies
  3. Get paid (+$9, $9)
  4. Summon Maestro ($6)
  5. River hits Quince and dies
  6. Summon Garth Torken ($4)
  7. Fencer trades with Quince, Garth gains 2 levels
  8. Maxband Garth, resurrecting Grounded Guide ($0)
  9. Summon Nimble Fencer from Graveyard ($0)
  10. Summon Nimble Fencer from Hand ($0)
  11. Haunt kills Scavenger, you gain 1 gold
  12. Vandy kills Lookout
  13. Fencers and old Guide attack your base, dealing 17 damage
  14. Discard 1, draw 3

  • Patrol:
    :psblueshield:Squad Leader: Maestro (5/5+A)
    :psfist:Elite:
    :ps_:Scavenger:
    :pschip:Technician: Garth Torken lvl 7 (3/4)
    :target:Lookout:

  • Buildings:
    Tech 1: 3
    Tech 2: 5
    Graveyard: 3 (Skeleton Javelineer)
  • Units/Heroes:
  • Base: 20
  • Other:

Economy:

  • Workers: 9
  • Gold: 0
  • Hand: 3
  • Deck: 0
  • Discard: 5

Hand

Sacrifice the Weak, Poisonblade Rogue, Thieving Imp

Discard

Dark Pact, Star-Crossed Starlet, Star-Crossed Starlet, Deteriorate, Leaping Lizard

Think

@zango yeah

1 Like

Good game! black + finesse still seems scary to me

1 Like