Well that’s bound to happen when you can’t really spend your gold efficiently
XCAFS23 FINALS round 9 part 2 P1T5
P1 [Finesse]/Feral/Present vs. P2 [Past]/Present/Future
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Feral Strike
Feral Strike
STARTING HAND
Tenderfoot (1/2)
Hyperion (4/5)
Spark
Helpful Turtle (1/2)
WORKERS
Fruit Ninja (2/2)
Wither
Granfalloon Flagbearer (2/2)
Older Brother (2/2)
Spark
NextHand
Maestro (3/5)
Brick Thief (2/1)
Timely Messenger (1/1)
Temporal Distortion
Temporal Distortion
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
maxband Cal - ($8)
tech 2 - ($4)
tech lab - ($3)
Float ($3)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader: Cal (5/6, lvl5)+
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 4
Tech II HP: 5 (Present)
Tech Lab HP: 4 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
didn’t think I really would go for feral strike, but now it looks rather promising… with him swapping I am 99,9% sure to face double Argo and tech 2 next turn. let’s hope to hit home with my only 57,6% to draw a strike