XCAFS24 round 2 P1T4
P1 [Discipline]/Ninjutsu/Peace vs. P2 [Fire]/Anarchy/Present
Link to all relevant rule changes
Tech StartingHand Workers
TECH
Drill Sergeant (3/3)
Drill Sergeant (3/3)
STARTING HAND
Sensei’s Advice
Overeager Cadet (2/2)
Aged Sensei (1/1)
Overeager Cadet (2/2)
Grappling Hook
WORKERS
Morningstar Flagbearer (2/2)
Safe Attacking
Fox Primus (2/2)
Sensei’s Advice
NextHand
Sparring Partner (2/2)
Savior Monk (2/2)
Flagstone Garrison (4)
Snapback
Discard
Fox Viper (2/1)
Aged Sensei (1/1)
Grappling Hook
Drill Sergeant (3/3)
Drill Sergeant (3/3)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
2x cadet - better late than never
sets to maxband - ($4)
tech 2 - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader: Overeager Cadet (2/2)
Elite:
Scavenger:
Technician: Overeager Cadet (2/2)
Lookout:
In Play:
- Sets (3/4, lvl6)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Peace)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
Thoughts
did he tech Lobber and Argo and get the perfect split? if so damn me for maxbanding as float 2 otherwise would have been ideal for my first Garrison turn