Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

Quite risky what you’re doing here and you lost the bet you took on me not having wither+spark/messenger. Let’s see whether my bloated cycle is a drawback I can live with.

game1 P2T2

P1 [Strength]/Discipline/Finesse vs. P2 [Finesse]/Demonology/Necromancy

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Leaping Lizard (3/5)
Leaping Lizard (3/5)


STARTING HAND
Spark
Bloom
Fruit Ninja (2/2)
Helpful Turtle (1/2)
Wither


WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)


NextHand

Helpful Turtle (1/2)
Brick Thief (2/1)
Wither
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
wither SL - ($4)
spark returns technician to your hand - ($3)
vandy kills grave
Tech 1 - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • vandy (3/4, lvl3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

trading tenderfoot for a card and one damage on grave looks like a damn good deal for me, so let’s capitalize on that. with a clear board I should be able to tech up next turn so no need for wasting a big cycle with only tech 0+tech 1 cards in it.