Casual: Dreamfire [Discipline/Strength]/Finesse vs Zango [Finesse]/Demon/Necro

game6 P1T5

P1 [Finesse]/Demonology/Necromancy vs. P2 [Strength]/Discipline/Finesse

Link to all relevant rule changes


Tech StartingHand Workers

TECH
Star-Crossed Starlet (3/2)
Grounded Guide (4/4)


STARTING HAND
Spark
Leaping Lizard (3/5)
Brick Thief (2/1)
Star-Crossed Starlet (3/2)
Maestro (3/5)
Helpful Turtle (1/2)


WORKERS
Fruit Ninja (2/2)
Granfalloon Flagbearer (2/2)
Bloom
Older Brother (2/2)
Spark


NextHand

Maestro (3/5)
Wither
Tenderfoot (1/2)
Timely Messenger (1/1)


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maestro - ($5)
starlet
lizzo - ($4)
Garth - ($2)
skel - ($1)
virtuosos break tech 2

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Leaping Lizard (3/5)
  • :psfist: Elite:
  • :ps_: Scavenger: skel 1/1
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • vandy (4/2, lvl5)
  • Nimble Fencer (2/3)
  • Nimble Fencer (2/3)
  • Star-Crossed Starlet (3/2)
  • Garth (1/3, lvl1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9
Thoughts

if he teched two spells like reversal, Garth kill is possible (28,6% to draw one of the two, assuming he teched two Barbarbara in turn 3), but then he has little to none defense left and will be overrun. I like!