Lucky me you chose the tech break over killing max…
XCAFS23 round 3 part 2 P1T7
P1 [Finesse]/Feral/Present vs. P2 [Feral]/Present/Discipline
Link to all relevant rule changes
StartingHand Workers
STARTING HAND
Brick Thief (2/1)
Maestro (3/5)
Temporal Distortion
Temporal Distortion
Nimble Fencer (2/1)
Timely Messenger (1/1)
WORKERS
Granfalloon Flagbearer (2/2)
Fruit Ninja (2/2)
Wither
Spark
Bloom
Older Brother (2/1)
NextHand
Star-Crossed Starlet (3/2)
Research & Development
Maestro (3/5)
Research & Development
Grounded Guide (4/4)
Discard
Grounded Guide (4/4)
Helpful Turtle (1/2)
Star-Crossed Starlet (3/2)
Temporal Distortion
Temporal Distortion
Brick Thief (2/1)
Timely Messenger (1/1)
Maestro (3/5)
Nimble Fencer (2/1)
Hyperion (4/5)
Tech 0 card(s)
Get Paid - ($10)
Cal - ($8)
TD fencer into starlet - ($6)
fencer - ($4)
starlet trades max, Cal to midband
max breaks tower, base to 16
Hyperion attacks tech 2, draw 1
maxband Max flickers Hyperion - ($2)
fencer attacks base to 14
Hyperion attacks tech 1, draw 1
TD Hyperion into tric - ($0)
tric shoots down tech 1 & tech 2, base to 10
rebuild tech 2
Float ($0)
Discard 5, draw 5
Board Info:
In Patrol:
Squad Leader: Tricycloid (4/4)*
Elite:
Scavenger: Cal (3/4, lvl3)
Technician:
Lookout:
In Play:
- Max (3/4, lvl5)
- Nimble Fencer (2/3)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
- Hand: 5
- Deck: 1
- Disc: 10
Gold:
- Gold: 0
- Workers: 10
Thoughts
I’m one damage short of lethal, but either way, it’s definitely over now